- This topic has 7 replies, 6 voices, and was last updated 6 years ago by .
Viewing 8 posts - 1 through 8 (of 8 total)
Viewing 8 posts - 1 through 8 (of 8 total)
- You must be logged in to reply to this topic.
https://yarkshiregamer.blogspot.co.uk/2018/03/a9-cruiser-tanks-for-desert.html
More additions for the WW2 Desert collection this week.
2 x 28mm A9 Cruiser Tanks from Warlord Games join the ranks, paper thin armour on these but lots of MGs. Interested to know if anyone has used these in games, in rule sets they would be quite potent against Infantry will all that lead flying around but clearly the design was not a success, so how do you reflect that ?
Another go with the AK Interactive Caunter Paints but I have darkened off the Slate colour this time which I think looks better than the quite light version I did on the recent Rolls Royce Armoured Cars.
Straight into action on Saturday as we go Op Compass part 2.
Regards Ken
The Yarkshire Gamer
Http://yarkshiregamer.blogspot.co.uk
I’ve used my 15 mm A-9’s to shoot up Italian Infantry in FOW games, but even 20 mm Anti-tank rifles blow them up!
I gather that irl the MG turrets were virtually useless, which was why the idea was discontinued. The coax was far more effective.
My A9s are never more happy than when blowing up M11/39s with their mighty 2pdr!
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke
I understood that the MG turret got so hot they just wouldn’t be used.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
That was certainly the case for the later Crusader I & there’s no reason to suppose that the A9 was any better.
May count as off-topic but in France due to manpower shortages, MG turrets were sometimes just used for storage…
6mm France 1940
http://les1940.blogspot.co.uk/
https://www.facebook.com/groups/386297688467965/
Thanks everyone, I was aware of the issues with the turrets, I was more interested in how, if at all rule sets dealt with the tanks. With no restrictions they would be pretty powerful, only use 1 mini turret at a time ?
Http://yarkshiregamer.blogspot.co.uk
At the level of gaming I do it is just a tank, and any MG fire is factored in to the units overall firepower.
I wouldn’t be inclined to give it any special bonus in assault as irl the turrets featureless. Same with the additional MGs on Stuart’s and Lee’s.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke