Home Forums Air and Sea Naval Ad Mare Bellum

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  • #63121
    Avatar photoDM
    Participant

    My latest baby, “Ad Mare Bellum” (AMB) uses the system developed for “Lord of the Sea” and “Cannon, Cross and Crescent” to give quick playing set of Ancient naval rules covering the period 2000BC to 900AD, They are aimed at small and medium sized games with up to 30 or so ships a side to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal, using simple markers to indicate ship damage and crew casualties. Data for over 30 different broad ship types and nine different fleet lists are included, from the Egyptians and Sea Peoples, through classical Greek and Roman to Norse and Byzantine fleets and ships.

    Available from Wargame Vault for a mere fiver ๐Ÿ™‚

    http://www.wargamevault.com/product/211446/Ad-Mari-Bellum

     

    #63157
    Avatar photoMike
    Keymaster

    Very nice, you do love your naval…

    #63167
    Avatar photoMcKinstry
    Participant

    I do like Cannon, Cross & Crescent. How do these compare to Poseidon’s Warriors?

    The tree of Life is self pruning.

    #63197
    Avatar photoDM
    Participant

    I don’t usually like to compare my rules with others as that sort of thing sometimes comes across as a bit bitchy or unpleasant. I’d just say the following:

    Less glossy production

    Similar level of play (individual ships)

    Covers a far wider spectrum of history and so a few aspects of naval warfare that PW doesn’t

     

    #63220
    Avatar photoNorthern Monkey
    Participant

    This looks interesting and im after a new project, would you consider it a complex game, and do you have to be an expert on ancient navies to play it?

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    #63273
    Avatar photoDM
    Participant

    Not complex at all, the emphasis is on fast play and fun, which is what I try to achieve with all of my rules these days

    #63578
    Avatar photoSteve Burt
    Participant

    Downloaded.

    These look pretty similar to ‘Corvus’ in terms of complexity (different mechanisms, though).

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