17/09/2017 at 08:10 #71707
While I have been awaiting the arrival of some new mechs, I decided to paint up some things from my not insignificant lead mountain.
First we have some mech reinforcement for the Zyphyr megacorp:
I’ve had these Mecha Front mechs since I received them after the kickstarter concluded, not sure how to fit them into my games. I finally decided to intergrate them into the Zephyr ranks after seeing a nice Battletech paintjob with their colors.
The Roc mechs. Armed with paired missile launchers/DEWs and dual paired DEWs respectivly, the heavies are the biggest of the new Zephyr forces. The NTC infantry for scale.
The Goshawk medium mechs. This trio have one each of the available loadouts, missiles/railgun, missiles/cannons and dual paired cannons. Slightly lighter than the Roc, the Goshawk are nontheless heavily armored for their size and therefore not much faster.
The NTC infantry for scale.
Last of the new reinforcements are the Raptor Mk II. The lightest of the three, they are a radical re-design of the smaller raptor mech. Armed with either a paired missile/DEWs, dual paired DEWs or dual railgun, the Mk IIs are packing a mean punch for their size. Less heavily armored and smaller than the rest, the Mk IIs are faster and more agile than their companions.
The NTC infantry for scale.
The Critical Mass (now Ral Partha Europe) arc fleet combat walkers is another set of minis I’ve had for quite a while, but never got around to doing anything with. During the summer I had the idea to make them into smaller mercenary mech companies for various games.
The full combat walker lance of the as of yet unnamed unit.
The heavy support mech. With dual energy cannons in the arm mount and a energy repeater/auto-cannon chin-mount as well as a pintle-mounted machinegun, the support mech can lay down devastating amounts of fire. The mech also have jump-jets to quickly be able to reposition itself.
Again, the NTC infantry for scale.
The remaining three units are all of the same loadout. With a dual-barrelled autocannon in each hardpoint and dual chainguns in the chin mount, they are quite well-rounded even if a potential weakness is their need for ammunition unlike their support mech.
A second set of Critical Mass mechs, from their Mercenaries range.
Also a full lance, these mechs are part of the Warg Industries merc company. There haven’t been much seen or heard from them since the NIJA decided to step into most of their conflicts directly rather than keeping the mercs on payroll. But now they are back, in stompy robot glory no less!
The Vanguard is a frontline mech carrying a lot direct fire weapons, with heavy lasers in both arms, a pair of rotary cannons in the torso as well as a shoulder mounted linear cannons. This allows the mech to put impressive amounts for fire down range in a short amount of time and keep that pressure up. Again, the NTC infantry for scale.
The Blackguard class is a classic fire support mech. Two missile pods give it long range indirect fire capability, while the arm mounted energy cannons allow the Blackguard to effectivly deliver direct fire on targets.
The last pair of mechs are both of the Ravager assault class. A close combat fighter, these mechs are equipped with jumpjets to close with the enemy. Once there the powerclaw and flamer will burn and rend any unlucky targets.
Last but not least (even if they are indeed the smallest) the NTC new arrivals, the Warrior Guardian mech:
After encountering the SADU EX-01, the NTC realized that they needed to increase the staying-power to better counter the new units. The Guardian is a slightly modified Warrior mech meant to solve that problem, the biggest difference is the newly developed ballistic shield.
Coated with energy-absoring and deflecting layers on top of several layers of composite and metal, the shield helps defend not only the mech itself, but possibly a close by comrade as well by drawing fire away from them.
With these additions and modifications, the Guardian is slightly slower than the average Warrior but otherwise is tougher and pack as much of a punch as it’s standard model.
That’s the bunch for this time!
Check out the blog for some more photos: http://lasersandbroadswords.blogspot.se/2017/09/zephyr-mechs-combat-walkers-and-ntc-new.html
Thanks for looking!17/09/2017 at 09:56 #71711
Very nice, a fine selection of heavy metal.17/09/2017 at 13:37 #71724
Nice, I particularly like the first lot. The Goshawks and Raptors, nice simple design with clean lines.
Big stompy robots aren’t anyone’s cup of tea. But I like a bit stomp me, they have a nice SF ring to them.17/09/2017 at 18:54 #71745
@William Harley; Thanks, I’m glad you liked it 🙂
@greg954: Cheers, the Mecha front models are very nice indeed.
Sadly you are correct, too few people appreciate the heavy metal colossi. But I guess that makes you doubly appreciative of the distinguished gentlemen and ladies that share your particular form of madness 😉18/09/2017 at 16:05 #71782
Darkest Star GamesParticipant
Mmmm, good stuff! My stompy mech pile is depressingly minimal. really wanted to get into some of those ARC walkers before they shifted owners but couldn’t work up the dough. Some day….
"I saw this in a cartoon once, but I'm pretty sure I can do it..."19/09/2017 at 04:54 #71816
That is something that can always be rectified 😉
I asked RPE about the Arc Fleet walkers and they are planning to release them but it might take a few months while they figure out the resin casting, so you might be able to fairly soon..19/09/2017 at 05:00 #71817
Very nice. I enjoy Battletech, though don’t make the models (other than 2 or 3 I did originally). Going to have to get a friend who is really into this to scare up a scenario.19/09/2017 at 05:02 #71818
Cheers Tim, I must confess to having a soft spot for Battletech as well even if some of the designs are a bit hit or miss. I’d love to see what you and your friend get up to!28/09/2017 at 06:24 #72548
After the recent completions of Heavy Gear models and the showcase that followed, I thought I’d be a bit proactive and make a Workbench post as I got started on my newest set of mechs:
The Maelstorms Edge Epirian Hunter mechs!
Having the double qualitites of being multi-part with lots of options and plastic models, I knew I’d have to get some eventually.
Priced at 9.49$ US/ 6.49 £ GBP they are a bit more expensive than Reapers CAV and EM-4’s plastic mechs, but come with more options and are a fair bit heftier than the latter. So a fair price I think.
The shipping was 4.20£ GBP, certainly affordable since I ordered 6 of them. It took about two weeks for them to reach me which is pretty standard these days.
So onto the models themselves:
As you can see the mech comes in 3 sprues; The torso and some arm parts(left), weapon and hand parts (middle) and arms, legs, feet and more weapon parts (right). Mould lines are present on some of the pieces, but very faint and nothing that can’t be fixed in a few seconds.
The company website contains building instructions along with a few helpful tips and some pictures showing off some modifications you can to to the parts to get a unique look for a special mech.
Moving along, I used tack to stick on various mixed setups so you can see what the assembled pieces can look like:
The “standard” setup as seen on the website store, armed with double twinlinked machineguns and rocket pods on the shoulders. There is a second option of bigger, single warhead shoulder mounts as well, shown in a later picture. Since the model is made for 28mm if you use it with the companies game system, the mech stands just shy of 50mm tall, not counting the missile pods. So it makes quite the mech when used with 6mm models like I will be doing!
The second option for the mech is know as a Flak cannon, shown on the mechs right arm in the pictures above. With the right paintjob it can probably be any number of projectile or energy weapons, I think it will make a good plasma projector or maybe an electrolaser.
The last weapon option is the “Maglock Chaingun”. A standard long-barreled affair, this weapon looks like a great contender for any sort of autocannon or similar projective weapon. With a little bit of putty to make a lens it would even make a good laser cannon. On the left arm this mech has the optional forearm with a hand/manipulator that only fits this side of the mech.
Here you can see the optional bigger missiles.
This setup is the one I went with for the first of lance I’m putting together. I made a small mod after adding the autocannon to to right arm and a manipulator to the left. By cutting and filing the large missiles and then glueing them to the forearm to give the mech some extra punch.
I also took a few quick shots next to some other mechs to give you an idea how the hunter mechs compare to some other mechs:
From left to right: Mecha Front Lynx, EM-4 mech, Hunter and CAV Halbeard.
I have a few more pics on the blog:http://lasersandbroadswords.blogspot.se/2017/09/something-stompy-this-way-comes.html
Thanks for checking it out!28/09/2017 at 15:51 #72596
Some very cool mechs in this thread. I’ve been eyeing the Maelstrom’s Edge robots for a while now, but only now do I realise they make perfect piloted mechs in the smaller scales. The Mecha Front mechs are my favourites so far, though.
Those grey and yellow paintjobs are similar to what I’ve been meaning to do for some Heavy Gear models. I find it a rather sublime colour combination, especially for mechs.28/09/2017 at 16:01 #72597
Mr. AverageParticipant28/09/2017 at 19:03 #72607
Those Maelstrom’s Edge ones are my favourite so far, really like the aesthetic.
If you like 6mm scifi check out http://planetares6.blogspot.be/?m=029/09/2017 at 09:08 #72649
@rhoderic: Thanks, I’ll try to keep the stompy goodness coming 🙂
I wasn’t sure about the colors at first, but they came out better than expected in the end!
@Mr. Average: Cheers, kind of you to say so. You should get to building them, I’d love to see one of your painjobs on some HG mechs!
@stroezie: They are nice, aren’t they? It’s really a shame they only have the one. The scarecrow mech they make is nice too, if a bit skinny when compared to a lot of other ones.29/09/2017 at 09:53 #72656
I actually really like the look of their spider drones too.
I think they would make cool walking tanks in 6mm.
btw. for some really cool mechs between these and the GZG ones in size check out these
definately going to be one of my next purchases!
- This reply was modified 2 months, 2 weeks ago by Stroezie.
- This reply was modified 2 months, 2 weeks ago by Stroezie.
If you like 6mm scifi check out http://planetares6.blogspot.be/?m=008/10/2017 at 05:46 #7336508/10/2017 at 05:50 #73366
The Dart Frog lance, what is that then?
Last time I shared some workbench photos of the mechs from Maelstorms Edge, so unsurprisingly they were the next thing in line to be painted.
Since it was to be a merc outfit and they often feel the need to stand out in a already crowded market of hired guns, crazy aliens and others willing to fight others battles for them, I decided that they should have a paintjob that stands out. In combat the active camo and other countermeasures will make the paint of the units less of an issue unless they want to make their presence known of course.
So I decided to give them a highly contrasting color scheme, based loosely on the tropical and highly toxic dart frogs.
And that’s why they are known as the Dart Frog lance:
The full lance of 4 mechs. Bought at an auction for surplus military hardware, the team spent a few months and not unconsiderable amount of credits to restore the mechs to working order.
The first of the lance, the same mech that I showed off last time, callsign Toxic. Equipped with an autocannon, double sets of swarm rockets and a pair of anti-armor missiles, it’s ready for any number of different missions.
Yellowjacket is the callsign of the second unit. Modified to carry a machinegun/laser combo attached to the left arm, a DEW on his right and one each of swarm rockets and anti-armor missile on the shoulder hardpoints.
Bringing the long-range fire support is callsign Zeus. With a pair of autocannons and a mixed set of rockets this mech is perfect to keep enemies at arms length.
Finally there is Strawberry. Equipped for close assault with the combo of rockets, a pair of machinegun/laser mounts and a DEW, this ensures that anything in close proximity is in serious trouble.
That’s the first four mechs all done. I have some ideas for the remaining two but I’m unsure where they will end up.
Check out the blog: http://lasersandbroadswords.blogspot.se/2017/10/the-dart-frog-lance.html
Thanks for looking!08/10/2017 at 11:20 #73374
Very cool, love the callsigns.
If you like 6mm scifi check out http://planetares6.blogspot.be/?m=008/10/2017 at 12:41 #73378
Looking forward to seeing the other two.08/10/2017 at 16:49 #73391
How do those Hunters look with 28mm figs? Looks like they could be good not-V.O.T.O.M.S/not-Heavy Gears.09/10/2017 at 07:21 #73432
Cheers Stroezie, glad you like them 🙂
The last two have been constructed, so now I just need to figure out some paintjobs for them before sharing them Greg954!
@kidbananas: I haven’t got a scale shot with any 28mm figs ATM, but I’ll take some and post them in a day or so. With some mods they could be good not-ATs or Gears allthough they are a bit bulkier than your average mech from those franchises.12/10/2017 at 06:08 #7362212/10/2017 at 20:14 #73689
Been thinking (amost other things) that I have a bit of a hacking for some Mecha Front. I see that they sell them on eBay. Very tempting, but certainly not cheap. Will need scenery to go with it (as you do). Also have a hacking for that cardboard city stuff that Hawke do for their DZC. Could fit the bill me thinks.13/10/2017 at 18:53 #73779
Do it, join the stompy robot club 😉
The mecha front minis are a great example of more plausible mech designs, and great for lower-tech settings as well provided you steer clear of the lasers/DEWs. I do think you should consider them, they are one of the better non-humanoid mech lines out there.
Scenery requires a bit of a think, since they average mech needs both taller and wider structures for it to fill the intended role. At the same time you can’t disregard too much of the smaller stuff unless you are ok with things looking a bit bare, that’s why I always try to fit some regular sized pieces on any given table to give a sense of the scale of the stompy war-gods. 🙂 Hawk’s cardboard templates can be downloaded free and printed out from their site if you want to have a feel for their size before buying any of the pre-made kits. I’d actually recommend just printing and mounting on cardstock/foamboard, since that allows you to re-size the stuctures to fit your own aesthetics!14/10/2017 at 18:55 #73860
That pic helps a lot. Thanks.14/10/2017 at 18:58 #7386215/10/2017 at 20:31 #73987
Are you excited for the new Pacific Rim film then?
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/16/10/2017 at 07:23 #74027
But of course! It’s giant robots punching kaiju, what’s not to love about it?17/10/2017 at 05:45 #74106
Todays update; one of the two remaining ME mechs is finished:
Callsign Warlord, a freelancing merc. Armed to the teeth, this mech has DEWs, autocannons,machineguns and a mix of rockets. Warlord has managed to make quite a name for himself on the fringes of human space, as a one man army. While he is not above working with others, he often takes solo contracts.
Thanks for looking!25/10/2017 at 07:07 #74718
This engagement is from a few weeks ago, when I decided to try tinkering a bit with HW again, this time with less of a success than I hoped for. I had hoped using a firing solution somewhat like that of aircraft in HW but with the twist that you could only fire your full F if anybody in your army had a lock on the target in question. This turned out to be more reductive than I had hoped and didn’t noticably add more movement, which was what I’d hoped for.
But every failiure is an opportunity to learn and I have a few more ideas on house rules to try out before I’m done!
The battlefield. A single mine stands in the badlands surrounded by rocky hills and boulders, the objective of both sides.
An unknown merc force, hired by some corporation or consortium to secure the resources the mine produces. 3 heavy walkers with autocannons and one with a set of plasma cannons make up their number.
Opposing them is a lance of Warg Industries mechs. Two assault mechs, one on either flank along with a long-range and direct fire support mech each in between them.
Coming under fire from the unknown force’s plasma cannons, the warg missile-mech advances into the relative cover of a small hill. There it returns fire with a salvo of missiles, scoring several hits!
Walking into the incoming fire of the enemy, one of the tan mechs accept some damage..
..And in return manages to score a hit on the flank of the missile mech!
With the plasma mech critically damaged, one of his lance-mates decides to take up a covering position before him. It is a decision that costs him dearly, as both armor and arms start falling apart under the incoming fire.
Wethering the attacks, he soon finds a chance to counter with a few shots of his own, causing some damage to the close assault mech barreling towards him.
It’s not long before the incoming fire becomes too much however, and the warmachine collapses!
Start of the 2nd turn. Two of the tan mechs are down, the CHQ plasma mech one of them. The Warg mechs are a bit worse for wear, but two of their machines are completely unharmed as well!
Getting close enough to do what it does best, the assault mech charges! It’s powered claw rips and tears, but the enemy mech takes a toll on it, firing point blank and crashing into the Warg mech whenever able.
With both meleéing mechs locked in combat, the remaining mech manages to swing around behind the combatants and lay into the unprotected rear of the close assault mech. A group of lucky shots penetrate the armor and wreck the powerplant, sending the mech crashing into the ground!
The this is where that pilot’s luck runs out. As he moves to take down the long-range mech with the missiles, he is charged in the flank by the second close assault mech. His rounds critically injures the target, but it stays on it’s feet. He does not, as the Warg mech easily picks apart his already damaged mech.
With only a single (barely) functioning machine, the unknown mercs signal surrender and withdraws, leaving the Warg mercenaries in control of the mine and it’s riches.
This fight ended up being kind of one-sided, but a combination of poor decisions and bad luck on one side with a lot of crits on the other made it somewhat inevitable. It was fun either way, even if my ideas didn’t really work out.
With the benefit of hindsight, I realized you could just use the aircraft firing rules as written (but still no firing when using rapid move), but applied to mechs. I’ll have to try that and see how it affects the rest!
Thanks for checking it out!25/10/2017 at 19:22 #74772
Thanks for the battle report. I must admit both sides didn’t waste any time beating each other up. Seemed quite fast paced.
One another note, I’m still thinking about buying x5 Mecha Front Walkers. Also I’m eyeing up the Merc range of Walkers which Brigade Models do. I’m thinking about x4 6mm, which (I think). Will serve a light mechs or over large power suits. As these seems quite small. Plus a couple of the 15mm ones they do from the same range. These could serve as more heavy mechs. So yes, I’m still thinking about joining the big stompy club.
Just need to part with about a hundred quid to do it.26/10/2017 at 05:18 #74815
The great thing about carrying enough firepower to level a city block whilst simultaneously being covered in tons of armor is that you don’t have to worry about the little things 😉
About the mechs I would say yes and yes. Both Mecha Front and brigades offerings are very nice minis, definitely worth getting. I hadn’t thought about the 15mm merc walkers, that would fit in nicely with the rest I’m sure!
Come on, you know you want to stomp about wrecking stuff with the big (stompy) lads!26/10/2017 at 19:18 #74876
Super inspirational thread; I like the hunter mechs in particular, would never have even thought of adopting those….
-Will27/10/2017 at 07:19 #74915
Cheers William, the hunters are one of those sculpts that work regardless of scale really 🙂13/11/2017 at 08:40 #76116
I haven’t managed to post something in a few weeks now, because like a lot of us I easily slip into a new project before finishing an old one.
Around this time every year there is a smattering of video game releases that tends to take up quite a bit of my time and this year has been no exeption! But adding to my distractions, there has been a resurgence in my interest in 3D modeling.
I started a bit last summer but never really got anywhere, shelved the whole idea for the moment and forgot about it mostly. Until about 2 weeks ago.
I’ve been experimenting, to various degrees of success and have managed a few models I thought I’d share with you today. They are very basic and not too detailed, so don’t get too exited;
This is my first one, in it’s 3rd reworking, since I was having some issue with certain aspects of it. A basic combat walker with a rail-cannon on the right side, a autocannon on the left and a missile box on the “shoulder”, it’s unnamed as of yet.
The second one I tried my hand at came out a bit better, as I had some more practice and more source material to look at before I started it. A heavy assault walker, it’s as brutal and subtle as a charging rhino and so I call it the Boxmonster. It might get a more appropriate name, but it will suffice for now.
You can hardly have mech’s without having at least one or two humanoid ones, right? I got the idea for this one from a number of sources, BT and the Eldar Wraithlord chief among them. The trickiest part if this whole model was the hands. I’m not too happy with them still, but for a first go they do ok.
This last one is loosely based on the Cauldron-Born Omni-mech from BT, with some other elements thrown in there.
I’m thinking of printing at least some of these, so physical models might very well show up in the future.
Before I got myself tangled up in all this I was making some mechs using traditional sculpting as well as being in the process of modding a few EM-4 mechs. I haven’t managed to get any paint (or even primer) on them yet, but I have a few naked shots I took with my phone:
First we have the aforementioned EM-4 mechs. Raiding my bits box and grabbing the GS where necessary, I’ve turned two of the mechs into walking arsenals. Each of them got a close combat weapon too for good measure: A chainsaw instead of an arm for the left mech and a resculpted arm with an axe for the right one.
There is an individual shot of the back of both mechs, so you can see the other addition: the nozzles for their boosters/jumpjets. I know the picture quality makes it a bit hard to see, when I get some paint on them I will take some new ones!
My first attempt at creating a mech in the style of the HW’s cover. I’m not too impressed by my result, it looks a bit too clunky compared to the source. I had to make a few design decisions on some parts since you can only see parts of the stompy robot on the cover. Since I finished it up I will paint it, it might grow on me..
The second one is inspired by some of the mechs from the game Hawken. Armed with a auto-cannon and a tri-barrel rocket launcher, it’s relies on speed and firepower over massive amounts of armor. This one came out fairly close to what I imagined and I might try to make a digital model of it as well.
Thanks for looking!
13/11/2017 at 10:25 #76122
- This reply was modified 1 month ago by Alexander Wasberg.
Cool stuff in every medium !
3D computer modeling is one of those things that make me go , man that would be neat if I could do that , but then I realise that the most likely outcome is a half hour screaming session where I curse my computer for being to stupid to understand what I want it to do after which I would probably rage quit and never touch the thing again.
If you like 6mm scifi check out http://planetares6.blogspot.be/?m=007/12/2017 at 06:33 #78105
@stroezie: Cheers 🙂 It’s not hard to get started, the frustrating bit is keeping yourself motivated to improve, little by ever so little. It just takes time to learn. I did rage quit on it last year, but I managed to persevere this time, at least long enough to cobble that together..07/12/2017 at 06:36 #78106
Long over-due update:
I haven’t gotten much done in the last few weeks, but I thought I’d show off some pieces that are nearly ready for the table:
For the first time in many years, I’ve been painting some Battlemechs and they will probably even be used for Battletech! These four constitutes my first order from Steel Warrior studios and they are awesome, so there will most likely be more minis from them in the future. They will become my first lance of Lyran Guards, with some CGL and RPE/IWM mechs to flesh out most of the rest of the company.
I’ve started thinking about opponents for them with FWL, DC or some Merc unit all being strong contenders. They just need some basing and then they are ready for the battlefields of the Inner Sphere!
Not unlike a lot of HW players, I have quite a few EM-4 mechs. I decided that I wanted to make a few more conversions after the first two, so I got to work. The two right-most minis in the front row some of you might recognize as the original conversions I showed a pic of earlier this fall. In the end I made another few for a total of 7, but none of the others are as kitted out as the first two, who will likely be fielded as P4+ due to their extensive mods.
These mechs are going to belong to the NTC since they only have the not-votoms mechs from before, giving them some bigger, stompier robots of their own.
I’m trying to decide if I should make a dedicated batch of EM-4 conversions for another faction as well or just let them face off against either the NIJA or USS, who both already possess some EM-4 mechs in their ranks..
I also got hold of a foam cutter and started experimenting with some rocks/small hills that are mech sized, to increase the amount of terrain that can actually block LoS for my various mechs.
These two with their irregular shape, are supposed to be made out of volcanic rock.
Finally we have some more “traditional” rocks/hills. I think they look good enough, but we’ll see how they appear with a first layer of paint..
That’s what I’m working on right now that’s at least close to finished, there are a few other terrain bits and the Blotz buildings that are coming along too, but not really much in terms of progress to show just yet.
Thanks for looking!07/12/2017 at 19:54 #78177
Those are some mighty fine stompy robots.
Are you going to go all out on “alien world” terrain or will it end up being more earth-like?
Nordic Weasel Games
https://sites.google.com/site/nordicweaselgames/09/12/2017 at 05:26 #78298
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