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Home › Forums › General › Game Design › Confrontation Analysis: Uses for Historical Gaming
I have just been reading The Confrontation Analysis Handbook https://www.amazon.co.uk/Confrontation-Analysis-Handbook-Confrontations-Eliminating/dp/0244913870/ref=sr_1_1?ie=UTF8&qid=1507916138&sr=8-1&keywords=confrontation+analysis and very interesting it was too. However, because it is a professional wargaming tool, all the examples associated with it seem to be near contemporary. I was wondering if anyone knew of any uses of it for historical analysis? Some subjects would seem to be ideal for this kind of thing: Napoleon in 1815 (and 1802,,1805, 1808, 1809, 1812, 1813 and 1814 for that matter!), 1919-1939, some parts of the Wars of the Roses and so on.
When Mike was developing the system I dimly recall it being used for some historical situations. But yes, given the nature of his job, the book is mainly aimed at gaming the present.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke