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    Angel Barracks
    Angel Barracks

    Yay, not even Tanks can take down the HARD suits!!


    Alexander Wasberg

    With the city board complete(for the moment) I decided to have a little mini-campaign, situated on a planet known as Hooke’s World:

    Hooke’s World has long been considered inconsequential, scarce in precious raw materials and quite inhospitable by human standards.

    That was until a recent survey of the polar badlands.

    Omni-corp miners, hired by New Imperial Japan (holders of the deed to the planet) found deposits of osmium, plutonium and a host of transuranic elements.

    Suffice to say, Hooke’s world was no longer inconsequential.

    The USS, United Strike Systems was formerly the holder of the deed, and felt they were owed a certain part of the wealth discovered due to some contractual fine print. Obviously the Imperials dissagreed. While the Unity courts in the core worlds argue the merits of each side of the conflict, out on the fringe the parties were not content to wait, knowing they might stand to lose a considerable amount no matter what the courts decided.

    The USS high command authorized a strike force to probe the planetary defences, while the Imperial army on Hooke’s World were put on high alert..


    The USS recon team had their orders; find and extract as much information about the imperial defences as they could, then disengage and join up with the main force. The site chosen was a small comms outpost in the badlands, since it is connected to the rest of the enemy comnet but less guarded than the city.


    Two recon elements, three light mechs and two light cavalry elements led by a light cav CHQ makes up the USS recon force. They also have fire support from a orbiting spacecraft (counts as armored artillery, but can’t deploy on the table). All the structures belonging to the NIJA can be searched for intel, each is worth 2 vp for the USS.


    Guarding the site is a heavy “Katana”-class mech which is also the commander, a “Specter”-class medium mech, two light mechs, two light cav elements, one heavy cav and three elements of light infantry.


    Coming out of nowhere, one of the recon elements quickly scan the defensive bunkers in the center of the battlefield.


    Stepping out from behind the rocky hill, the Katana mech levels it’s particle cannons at the USS light across from it. The staggered twin blasts blow the light mech to scrap!


    The second recon element appears on the left flank, right next to the garage. Calling in a fire mission on the close-by Spectre, the kinetic strike manages to damage every system on the mech!


    Start of the second turn. So far only one location has been scouted, and the USS have lost a mech to enemy fire.


    In an attempt to take some heat off the recon unit, a USS light armor attacks the Yumi mech, only to be trampled into a wreck by the warmachine. The mech doesn’t escape unharmed either, receiving severe damage to it’s weapon systems as well as it’s armour.


    Seeing their window of opportunity closing, the crew of the light armor on the left flank makes a break for it, braving the fire of the combined guards to scan the barracks.


    Start of the third turn, the USS falling is back, having managed to scan the garage in the bottom right in the final parts of last turn. With 3 out of 4 objectives scanned, the commander decides they have all they will be able to get and order withdrawal.


    Having effected some repairs, the second recon unit calls down more fire on the already damaged Spectre, finishing it off before the last of the sonic booms can be heard.


    At this point the rest of the USS contingent have fallen back far enough to be out of danger, and the NIJA doesn’t pursue, they have aerospace assets for that.
    At the end of the battle the USS have scored 12 vp; 6vp for the 3 objectives, 2vp for the Spectre mech and 4vp for the two light cav elements destroyed.

    The NIJA scored 11 vp; 2vp for the objective denied the enemy, 4vp for the two light cav, another 4vp for the two recon elements and 1vp for the Dagger mech.

    A close game, the USS winning by the smallest of margins!

    Each side starts this campaign with 100 Presence each, and after this battle they are down to USS 91 and NIJA 94.

    With the intel paid for in blood and steel, the USS will be planning a major strike against the city, one of the most important sites between them and the mining complexes.


    The full report, with more pics on the blog :http://lasersandbroadswords.blogspot.se/2017/05/surveying-field-part-1-of-battle-for.html


    Thanks for looking!


    Good looking game there.


    Alexander Wasberg

    Cheers James, glad you think so ๐Ÿ™‚


    Alexander Wasberg

    Update: The second battle in my mini campaign

    The intel gathered during the last mission had started giving up it’s secrets. The deposits were certainly here, but further to the north still.

    Before the USS force could take possession of the resources however, they have to establish a base.
    The city was chosen, not only because it had the only sub-space communication compound on the hemisphere, but also to deny it to the NIJA.

    The city. Some NIJA infantry are already dug into the city, while the armored contingent and mechs are advancing into the city from the north.


    The USS assault force left to right; A heavy tank, three Dagger light mechs, a Silverback heavy artillery mech, a Chataphract CHQ mech, two Imperator heavy assault mechs, two light armors, and at the end another two heavy tanks. A Strike fighter is tasked with support, waiting to swoop down.


    Exept for the three infantry units that are already dug in the city the NIJA defenders consists of a Wight heavy mech, a Dictactor heavy mech, a Halberd CHQ mech, a Dagger light mech and an Assassin medium mech. A pair of heavy tanks and a pair of light armor complete the defence force.


    As soon as the mechs come into range, the infantry defending the comms centre open up with their AT rockets. The dagger staggers under the assault.


    Giving up their location, the infantry is quickly destroyed as one of the Imperator mechs fires it’s energy cannons.


    A Dagger and a NIJA pair of armor trade shots, the NIJA heavy tank takes a few hits and then a few more as it’s USS counterpart launch a few rounds into it!


    Start of the second turn. The second Imperator and the Strike fighter attacked the NIJA Dictator in the finishing stages of the last turn, knocking off some armor and damaging weapon systems.


    Streaking across the field towards the Dictator, the Strike fighter engages. The mech returns fire, missiles damaging the aircrafts steering.


    Lasers strobing, the Strike fighter goes down in flames as one of the wings are sheared off by the coherent light from the Dictator mech.


    Sprinting for the mech hiding behind the bank, a USS Dagger mech fires his missiles at the enemy, scoring several hits.


    A concentrated attack on the Dagger by NIJA armor and mech damages several systems. The USS mechs blows of some chunks of armor off the light armor of infront of it.


    Weapon systems damaged, the white NIJA light armor smashes into the flank of a light mech. Bracing for the impact, the mech groans as the charging vehicle makes contact. Through luck or skill, the mech survives with some damage, but the armor is wrecked.


    Rolling up to the edge of wall, the yellow tank fires at the light armor across from it, blowing off bits and pieces.


    In an attempt to stop the white tank from destroying the Assassin mech, a unit of infantry charges the tank. Acting quickly, the crew manages to fire their machinegun into the charging infantry. They destroy the unit, but not before taking several hits themselves.


    Start of turn 3. The USS have managed to take out several enemy units, suffering some light losses themselves. The NIJA is wavering, but still holding.


    Quickly re-targeting the mech, the white heavy tank open up on the Assassin again. Multiple hits smash into the mech, bringing it down!


    Pushing it’s engines to the max, the last NIJA heavy tank speed towards the Cataphract, firing as it goes. A few lucky hits manage to down the mech, robbing the USS of it’s CO!


    The Imperator and Wight stride towards each other, guns blazing. Armor melts, systems short out, and in the end, the Wight fall before the less damaged USS heavy.


    The Imperator continues to slug it out with the enemy mechs, the CHQ this time. Several hits are traded, damaging serveral systems on both mechs. At the end of the exchange, the are still standing though.

    The Dictator’s lasers bore into the heavy tank next to the Imperator, turning most of the tank to slag.


    When the last light armor of the NIJA blow apart, the New Japanese decide to withdraw. USS have driven their enemies from the city, allowing them to set up a forward base to stage the next operation.

    Operation concluded, a USS victory.

    The USS got lucky quite early, and it kept going all through the game. Being my first 20+ presence game of Horizon Wars, the objective was kept deliberately simple: By turn 4, whoever had more forces in the field would be the winner, unless they could force 50% combat ineffectives/destroyed units. By the end of turn 3, the USS had managed just that.

    USS losses:
    Cataphract CHQ P2, Strike fighter P2, Heavy Cav P3 Total losses: 7 Presence, leaving their total at 84 (91-7)

    NIJA losses:
    Wight P3, 2x Light Cav P2, 2x Light Infantry P1, Assassin P2, Heavy Cav P3 Total losses: 14 Presence, leaving their total at 80 (94-14)

    Having being bloodied, the NIJA will probably put up a serious defence to keep the USS taskforce from reaching the precious resources.


    The full report and more pics on the blog: http://lasersandbroadswords.blogspot.se/2017/06/assaulting-city-part-2-of-battle-for.html


    Thanks for looking


    Alexander Wasberg

    The latest part of the battle for Hooke’s World:


    After taking the city from Imperial hands, USS high command decided that swift and aggressive action was still crucial. The Imperials had established a defensive line between the city and the mines, the principal target for the USS invasion force.

    The base was out in the badlands, little more then a landing pad and an accompanying structure.

    This was the spot selected to attempt the breakthrough, to insert forces in the rear areas of the blockading NIJA elements. If they could manage to get half of their presence’s worth of units off the opposite table edge, they would have enough to interrupt supply lines and harass support units. The Imperials need to keep that from happening.


    The NIJA, once again defending, consisted of a Katana heavy mech, one Dictator heavy mech, a Spectre medium mech, one each of a Dagger and Yumi-class lights, one light and one heavy tank, three light infantry units and one heavy artillery unit.


    The USS force consisted of a Imperator heavy mech, a Halberd heavy mech, a Regent medium mech, three Dagger light mechs and a pair each of light and heavy tanks.


    Stepping out behind the cliff, a USS Dagger mech fire on the closest infantry unit. A lucky hit blows up the defensive structure, taking out the infantry as well.


    Return-fire boils off armor and jam actuators of the mech as the infantry targets their attacker.


    A second Dagger steps forth and takes fire, distracting the infantry for long enough to let the light armor sweep in and scatter the NIJA infantry.


    As he is advancing toward the base, the USS CHQ reels as a bolt of coherent light shorts out some control circuits for the mech’s cannon.


    Seeing a chance to get past the blockade, the USS light armor speeds past the Yumi mech. It turns to make chase, blowing out part of the right track assembly.

    Despite the damage, the armor speeds on, past the blockade.


    While the light armor speeds past, the heavy tank fires on the NIJA light armor..

    ..But the momentum is too great! In a huge crash the light Imperial armor slams into the tank, wrecking itself in the process!


    Actuators protesting, the Regent makes it into the rocky outcropping. Guns blazing, he manages to damage the Katana infront of him.


    The Spectre shudders as energy bolts from the USS Imperator slams into it. A rocket barrage from the NIAJ artillery hits home, knocking armor off the USS CHQ.


    Rotating left and right, the USS Halberd almost wrecks the Yumi as he moves for the border. Just before he dissappears out of range, he shoots a pair of energy bolts into the other flank of the Dictator.


    The two USS heavy tanks trade fire with the NIJA mechs, melting armor and weapons off each other..

    ..The red heavy tank manages to break off, following after the heavy mech.


    With a crackling of ozone, the Katana fires both guns at once. Falling backwards, the Regent’s pilot ejects as the mech crashes to the ground.


    Trying to join it’s brothers in arms, the light armor guns it’s engine. Before they can get anywhere though, the Imperial heavy tank blew out the tracks of the escaping armor!


    With both armors unable to move, and the Imperator fighting the rest of the Imperials, the battle was over for all intents and purposes. Before he surrendered however, he managed to blow up the Dictator heavy mech.
    The USS had managed to get some forces behind the enemy lines, but not enough to claim victory.

    Both sides had sustained heavy losses however, and so it was only a minor victory for the NIJA.

    At the end of this engagement the losses were:

    1 heavy tank, 1 light armor, 3 Dagger light mechs, 1 Regent mech and the Imperator heavy mech, leaving the USS at 71 Presence (84-13)

    1 Yumi light mech, 1 Dictator heavy mech, 1 light armor and 3 infantry units, leaving the NIJA with 71 Presence (80-9)

    With some units to harass the NIJA supply line, the USS are still forced to re-think their strategy, the NIJA will most likely attempt some form of counter attack now that the line has been held.

    The mines are still the primary target, but now the USS high command might have to come up with another way to get to them.


    Check the blog for the full report and more photos: http://lasersandbroadswords.blogspot.se/2017/06/breaking-line-part-3-of-battle-for.html

    Thanks for looking!


    Cool beans, like the names, Halberd and Dagger!


    Alexander Wasberg

    Thanks, can’t take all the credit for the names though, Halberd is the designation from the manufacturer. Dagger just felt like a appropriate name for a smaller and less imposing mech.

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