Home Forums Horse and Musket Napoleonic Game #1 General D'armee

This topic contains 5 replies, has 4 voices, and was last updated by Victoria Dickson Victoria Dickson 5 days, 22 hours ago.

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  • #76173
    Ochoin
    Ochoin
    Participant

    Napoleonics was my first, & for a long time only, period. We used a variant of the olf WRG rules but I found them increasingly unsatisfactory. Hence, the look for something new. And I think we’ve found it!

    ‘General D’armee’ seems to tick all our boxes: unit & army size, Napoleonic tactics, relatively quick & decisive games &, not least, a load of fun.

    Our trial game was the scenario from the rule book but with Confederation of the Rhine forces opposing the Russian army.

    The battlefield:

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    We managed to run about 9 turns (out of a possible 16) in under 4 hours. I was the only one who’d read the rules & there was much leisurely explaining & discussing. With a little experience (next game!) I think the whole battle in 3 hours is realistic.

    The game relies on your ability to plan & lead your small soldiers. Things don’t always work out as you’d want them:

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    Just before a potentially game-winning charge, my C-o-tR cavalry brigade became hesitant & refused to move forwards.

    Turn flanks, screen your advance, seize strong points & terrain features – it’s a challenge.

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    Whilst the Russian cavalry seized the centre of the battlefield:

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    Certainly just as exciting as the actual shooting & melee was manoeuvre: both sides jockied for position.

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    Although units exist as battalions etc, the key element is the brigade: with all its components. Here is a Bavarian-Wurtemberger brigade with line infantry in columns, skirmishers to the fore & the brigade commander & ADCs controlling everything.

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    And a Westphalian-Polish brigade as well.

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    Difficulty in in the variety. Units are graded according to size & training. Large but poorly trained Russian Opolchenie must be handled appropriately in order to function constructively:

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    Although the game wasn’t finished, The Russian artillery held the high ground & looked formidable:

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    I felt the rule book is lucid, the supporting You Tuibe videos useful but even after one game, I think the intuitive nature of the rules means you are gaming confidently.

    donald

     

    • This topic was modified 6 days, 4 hours ago by Ochoin Ochoin.
    • This topic was modified 6 days, 4 hours ago by Ochoin Ochoin.
    • This topic was modified 6 days, 4 hours ago by Ochoin Ochoin.
    • This topic was modified 6 days, 4 hours ago by Ochoin Ochoin.
    #76180
    norm smith
    norm smith
    Participant

    Thanks, that is a lovely looking game. Would that be something like a 6 x 4 table with 15mm? I do like the way that both these and the Pickett’s Charge (ACW) rules, suggest that as a do-able set-up.

    http://commanders.simdif.com

    #76183
    Ochoin
    Ochoin
    Participant

    Thank you for your kind comments. Table tennis table with 1/72 & 20mm figures.

     

    donald

    #76189
    Count Belisarius
    Count Belisarius
    Participant

    Excellent looking game and report. I’ve wanted to try these for a while but still have rather a lot of painting to do…

    Nice armies as well.

    #76197
    Ochoin
    Ochoin
    Participant

    A few extra photos then:

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    donald

     

    #76198
    Victoria Dickson
    Victoria Dickson
    Participant

    Really impressive look to it and it sounds like a lot of fun. ๐Ÿ™‚

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