Home Forums Terrain and Scenery Gridded tables – coordinate references

This topic contains 5 replies, has 5 voices, and was last updated by MartinR MartinR 3 weeks, 4 days ago.

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  • #75012
    ian pillay
    ian pillay
    Participant

    I am currently turning an old 2 foot square board into a gridded board to play Bob Cordery’s ‘the portable wargame’ on.

    So far I have marked out my 3” squares and marked these by drilling small holes at all the intersections. I was just wondering if anyone else has a gridded board and use a coordinate system to allow for the use of a grid reference system.

    If so do you use numbers and character or numbers and numbers?

    Tally-Ho!

    #75019
    Victoria Dickson
    Victoria Dickson
    Participant

    Something like this?

    I only use it for the notes I make during a game for when I’m writing up an AAR after.  I prefer letter-number because if I used two lots of numbers I can guarantee you I’d forget which number should come first at some point…

    I should really play more grid games, I’m still using the same terrain but for non grid games at the moment.  Hopefully you’ll share your progress and encourage me to get back to it.  🙂

    #75022
    ian pillay
    ian pillay
    Participant

    Thanks Victoria, just like that!

    Tally-Ho!

    #75028
    John D Salt
    John D Salt
    Participant

    Out of sheer habit, I tend to use Ordnance Survey style grid references, so all numbers. However I do recall playing a rather splendid game at the Naval Wargames Society many years ago that used the German Navy’s WW2 grid system — a decidedly odd arrangement, much less sensible than the OS.

    Victoria makes a good point about using letters for one axis and numbers for the other to avoid confusion. I used such a scheme in my game “The Moon-Grey Sea” on convoy HX-228. I like to get my players to use official voice procedure and brevity words, so it caused some bewilderment to wandering visitors when the Senior Officer Escort issued the instruction “Zebra Square Pudding Six”, but the escort captains knew what to do.

    All the best,

    John.

    #75029

    Etranger
    Participant

    A portion of the map John referred to. Two letter code for region, then sequentially numbered boxes within. From http://www.german-navy.de/kriegsmarine/articles/feature6.html The old Silent Hunter computer game came with a facsimile copy which I’ve still got somewhere.

    • This reply was modified 3 weeks, 4 days ago by  Etranger.
    • This reply was modified 3 weeks, 4 days ago by  Etranger.
    #75050
    MartinR
    MartinR
    Participant

    I rarely bother with coordinates tbh. I usually give the players maps to draw on if they need to mark where things are, but on the odd occasion I need to, I also use letters and numbers to avoid confusion of the axes.

    "Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke

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