Home Forums Horse and Musket 18th Century Matrix Game: SC Road to Revolution Turn 3

This topic contains 1 reply, has 2 voices, and was last updated by kyoteblue kyoteblue 1 week, 5 days ago.

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  • #71463
    JozisTinMan
    JozisTinMan
    Participant

    Turn 3 is up and I finally succeed at an argument!

    I injected a couple of external events that I rolled for as if they were arguments.  Things outside the colony historically exerted pressure and I don’t want the players feeling as if they are in a vacuum.  Thoughts?

    Enjoy!

    https://tinmanmatrixgames.blogspot.com/2017/09/1767-1768-turn-3-results.html

    http://jozistinman.blogspot.com/

    #71467
    kyoteblue
    kyoteblue
    Participant

    Oh the Gov’n gets some troops and cutters, things should start to heat up.

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