16/10/2017 at 13:17 #74057
Good to know you are okay.
Looking forward to having you back on line.13/11/2017 at 23:00 #76162
Thanks everyone, I appreciate it. And while I’m not all the way back, I am at least partly there, and I finally made some time to type up some old batreps. So, with that, in honor of Veteran’s Day/Armistice Day/Remembrance Day, may I present the final five fights of Operation Currahee.
In the overall scheme of things, ODA 212, AKA “Task Force Dusty” (which is a joke, a shortening of the military term ‘dust-off,’ which is the nickname given to medical evacuation helicopters and/or the act of conducting a MEDEVAC) accomplished its mission of securing Gambala and its key bridge, neutralizing enemy forces in the area, and holding its positions until relieved by Cuban follow-on forces landed by sea. The detachment doesn’t have much time to relax; following their relief they have been tasked by Brigadier Habanera to move out of I Corps up to the DMZ in support of offensive operations to eject the FSNL Army from South Leon. Task Force Dusty’s mission will be to conduct long range reconnaissance, surgical strikes, interdiction, and to call in precision fires on FSNL headquarters, communications centers, and troop formations in support of Task Force Hammer’s mechanized and airmobile offensive operations striking north.
So, I want to get to that, but I also need to fight out some actions involving Task Force Hawk, which is Lt Espinale’s E Company, 6th Para Battalion, which also parachuted into South Leon on the night of 26/27 July 1990. So stay tuned, something is coming right up. Oh, and I’ve got some WWII Dutch East Indies stuff to post, too.
Jack13/11/2017 at 23:04 #76163
Welcome partly back, looks like I have a lot of reading to do tomorrow. 🙂13/11/2017 at 23:07 #76164
Hey Jack, good to have you back! I’m getting into The Pikemans Lament rules to finally get around to doing Pike and Shotte! Er, I already have an Ottoman Turkish army from my DBM days, so some new troops and rebasing some old ones.13/11/2017 at 23:10 #76165
Do you appreciate we’ve been hanging around this thread for a month so we can reply within minutes of you posting?14/11/2017 at 00:44 #76171
It’s true Jack, you have fans.14/11/2017 at 13:26 #76214
So, how come Shady didn’t get any medals, huh? He singlehandedly took out three enemies waiting in ambush then spotted the enemy in the final action, thus saving his commander from certain death. Not like he shot anyone on his own side. Any failing on his part were the fault of his superiors for not providing sufficient motivation and direction. The kid has the makings of a general, he should get medals and a promotion.
Great reports as always. 🙂14/11/2017 at 15:40 #76218
Vicki – “Do you appreciate we’ve been hanging around this thread for a month so we can reply within minutes of you posting?”
Hmmm… Now that you mention it, it is a little creepy 😉
And regarding Shady… Stop being a Shady Lover! 😉 He is a pretty good shot, and he didn’t actually shoot any of his own comrades (though Gutierrez might have something to say about that), but medals generally come due to a bit of aggressiveness, not hanging back, or with quite a bit of influence, and he’s just a Private. I’ll see if we can work on the leadership issue 😉
John – Pike and Shotte??? Ottomans??? I have one word for you: Elvira. Get your ass back in the 20th Century, where you belong! Okay, given your age, you’re probably good with Pike and Shotte, but I mean where your wargaming activities belong 😉 I have played four aerial dogfights in the Dutch East Indies on my Island Hopping campaign, about ready to have the Marine platoon fight against some Japanese at Palembang. I’m also reading “Battalion of the Damned” about 1st Marine Parachute Battalion at Gavutu-Tanambogo and Edson’s Ridge, so kinda rearing to get to the Canal.
So many ideas, so little time…
Jack14/11/2017 at 19:28 #7624414/11/2017 at 22:47 #76257
Yes Lack, Pike and Shotte as Victoria posted some AAR’s so I got hooked and bought both the Lion Rampart and Pikemans Lament rules (waiting on Dragon Rampart as well) I’ve read the Eric Flint 1632 books for years and always wanted to do some Pike and Shotte but didn’t have any rules I liked.
Marines in the Pacific??15/11/2017 at 12:12 #76285
Hello Kyote – Pike and Shot is an era I have never really got into but am working my way towards it as I am mainly Ancients, but getting more into Medieval and the next thing I know I will fall into Pike and Shot 🙂 I have Dragon Rampant and played it with a friend earlier this year. It is fun, and not too brain taxing. Look forward to seeing some reports of FB.15/11/2017 at 14:27 #76294
Vicki – Go ahead, life’s too short for regret. Unless you’re looking for a job, in which case you probably don’t want to be associated with such a user name 😉
John – Old man, you need to get your #$%^ together, you don’t have time for pikes, etc… You’ve got Team Yankee, Marines in Hue, and Elvira’s girls to save. And now you’ve got Shaun distracted…
Shaun – Quit messing around with your naked guys with spears and slings and get back to panzers, PIATs, and e-tools!!!
Jack05/02/2018 at 23:47 #83680
And now for Operation Geronimo, which began right after Operation Currahee.
It’s 0630 on 27 July 1990 and Operation Geronimo has kicked off. The goal of this operation is to parachute infantry into blocking positions to screen the landing beaches where Cuban Liberation Expeditionary Force (CLEF) forces will be landing later this morning in response to forces of the Fédération Socialiste Nationale de Leon (FSNL) invading South Leon three days ago. The CLEF, which already had a small Task Group (under Major Fulgencio) on the ground, assisting South Leon government forces in counterinsurgency operations and guarding the DMZ between South Leon and FSNL, is being reinforced in order to throw FSNL forces out of South Leon and end the insurgency carried out by the Communist “Free Leon Army” (FLA).
Earlier this morning, Lt Villagrosa’s ODA 212 (Task Force Dusty, in Operation Currahee) parachuted in further north to secure a vital traffic hub and draw FSNL forces away from the actual amphibious landing site. Now Lt Espinale’s E Company, 6th Para Bn (Task Force Hawk) is parachuting in to secure blocking positions screening the landing beaches. The parachute landing went nice and smooth owing to Lt Villagrosa’s men doing an outstanding job; Lt Espinale’s men quickly formed up and began moving on their objectives.
Overview, north is up, with Cubans entering the table in the west (left). There’s a crop field in the southwest, the northern edge of a local village at bottom center right, a dirt road running east-west, a small knoll at top center left, and a river that’s only a few feet deep at bottom center running to riht. Other than that there are only stands of trees and bushes breaking up the landscape.
Lt Espinale is with the forward elements of Task Force Hawk, moving west to east on the dirt road, looking to defeat any enemy forces encountered and clear the route for follow-on forces to continue movement east to the blocking positions. There are no FSNL regulars in the area, they’ve all been drawn north to deal with TF Dusty, but there are plenty of FLA insurgents around. Bad guy riflemen are at:
-bottom left, just right of the field and below the tree
-center left, on the edge of the river, just below a stand of three trees
-center, below a stand of four trees, with bushes below him and to his right
-top center, in the corner created by bushes running north-south and east-west
-bottom center right, just below the river, just right of a building and just above a tree with some pots
-the Technical is just to his left, between two huts
-the enemy machine gunner is at bottom center, in the corner created by two wooden post walls, just left of a hut
Cubans pinned down in the bottom left hand corner struggle to return fire on the insurgent positions in the village. To see how the fight went, please check the blog at:
So a decent start to TF Hawk’s campaign in South Leon. Lt Espinale quickly re-formed the company and got them on the road moving east towards their blocking positions. But on the way they came across a large farming compound that locals confirmed was occupied by FLA insurgents. Lt Espinale immediately grasped that bypassing the farm was not an option, it had to be dealt with, but before an assault on the farm could be made, a bit of high ground further east needed to be secured. Lt Espinale ordered Lt Gonzalez to ready his men to assault the farm compound as soon as Lt Candelario’s men had secured the high ground; things wouldn’t go quite as planned…
Jack06/02/2018 at 03:54 #83692
Did you make the tree and brush lines? Or buy them pre-made ?? I have been buying trees and basing them on round fender washers but this looks so much better than what I’m doing!!!!!!06/02/2018 at 10:09 #83719
Great report. Though you technically won it felt more like a defeat to me, if that makes any sense. Probably not. lol
I agree with John about the tree and brush lines, very nice looking and something I will have to try. The look as a whole is outstanding. 🙂06/02/2018 at 23:46 #83814
John – Thanks for taking the time to ‘slog’ through it! 😉
The trees and bushes are pre-made, from Crescent Root Studios, part of my Christmas presents 😉 I’m not as talented as you and Vicki, I’m almost always better by buying rather than making.
Vicki – Yeah, it was a pretty tough fight, but just wait ’til you see what’s coming!
Jack06/02/2018 at 23:59 #83815
It’s 0730 on 27 July 1990 and Operation Geronimo has kicked off. The parachute landing went smoothly and Lt Espinale’s E Co, 6th Para, AKA Task Force Hawk, quickly formed up and began pushing east, clearing the area of enemy forces and moving to blocking positions to screen the amphibious landings scheduled for later this morning. An hour ago the TF Hawk commander, Lt Espinale, ran into enemy forces, insurgents of the Free Leon Army (FLA). The Cubans suffered two very serious casualties, but killed six FLA soldiers, captured one, and destroyed a Technical, thus opening the route east.
TF Hawk continues towards its blocking positions when the point man calls a halt; they’d come to their next objective, so the troops posted 360 degree security while the leaders huddled up. Just south of the road was a farm that needs to be cleared, but you can’t clear the farm without first clearing the high ground to northeast of the farm. Lt Espinale’s group would hold place in support while Lt Candelario led his group to the north to clear the high ground (this fight). Once the high ground is secured, Lt Gonzalez’ group will take the farm from the south (next fight).
Overview, north is up. The northern edge of the farm is at bottom center, while just right of it is a canal running north-south. At top right and far right is the troublesome high ground Lt Candelario’s group must take. The dirt road runs from far left to top center right; there are a few cultivated fields throughout the area, as well as some boulder-strewn patches of rough ground, as well as a few stands of trees and plenty of bushes.
The Cubans are in two wedge formations (top center and top left), and again there are bad guys everywhere, a total of six riflemen, an RPG gunner, a Lieutenant, and a Technical. The riflemen are at:
-bottom left, where two of them are in the fields. Someone in the farm (bottom center) saw something and ordered some sentries out to check on things to the north
-bottom center right, just right of the canal and below a stand of three trees
-the RPG gunner is just right and above that guy
-at right, atop Point 2
-the enemy Lieutenant is just above and to the right of that guy
-two more riflemen are atop Point 1 at top center right
-the Technical is in the farm at bottom right. The Technical will not move, but it will engage the Cubans. The whole issue is that the Cubans need to clear Points 1 and 2 without becoming decisively engaged by enemy troops in/around the farm, which will be assaulted from the south by Lt Gonzalez’ troops once Points 1 and 2 are secured.
The Cubans are pushing forward under heavy fire…
But bad guys (bottom center and right) have crept in behind them (top left) and are opening fire, plus the Technical (off camera to right) is hammering away with its heavy machine gun. It’s gonna be a long day… To see how it started, please check the blog at:
More to follow.
Jack07/02/2018 at 04:12 #83826
I looked at Crescent Root Studio’s but they discontinued their 15 mm lines damn it!!07/02/2018 at 04:20 #83827
Oh and your Cubans chewed up your other Cubans.07/02/2018 at 09:28 #83848
Oh and your Cubans chewed up your other Cubans.
Only through incompetent leadership, the other side aren’t Cubans this time. They are, erm, Leonians?
I really like technicals, I have a few sitting unpainted that I ought to do something with.
Great report, there doesn’t seem to be much in the way of a quality difference between the paras and the FLA, which seems surprising to me.07/02/2018 at 15:01 #83875
John – I talked to the owner, Crescent Root’s 15mm will be back soon. They’re re-tooling, using a lot more 3D printing. You’ll see some of their new 3D printed stuff in the batrep I post tonight.
And what the hell are you talking about, Cubans chewed up Cubans?
Vicki – That’s why you’re my favorite! 😉
See, John, she actually reads the stuff! She’s all up on South Leon, the FLA, etc… I’m still amazed anyone actually reads my crap, and incredibly flattered! 😉
Regarding quality difference (or parity, in this case), here’s my concept, they are currently equals on the battlefield because:
1) The FLA is battle hardened after years of war.
2) While not super well organized or lavishly equipped, they have a semblance of a command structure, have decent weapons and equipment, and are well supplied by their benefactors to the north.
3) The Cubans here are Army, not Marines 😉
4) This Cuban unit is not yet battle tested. Their company commander and a smattering of NCOs fought in the War of Liberation, but the other Lieutenants (and Espinale is about to be promoted to Captain) and most of the troops are boots seeing their first action. So they’ll get better as they gain more experience (and I’m not just saying that, I mean that in terms of game mechanics).
The characters you are getting introduced to here in Operation Geronimo will be the core of the group when I take this in a new direction: if you saw my update on painting the other day (on Blackhawkhet, with the Soviet aircraft and all the 10mm modern French in the box), I’ll be moving TF Hawk to northeastern South Leon, and I’ll be playing some reinforced platoon/short company-level games, back to my War of Liberation roots.
Again, I’m flattered anyone would be depraved enough to get immersed in my goofy little world, to the point they know the lingo and can tell if and when there are quality differences! 😉
Jack07/02/2018 at 16:50 #83886
Oh, glad CRS will make more 15 mm terrain!07/02/2018 at 18:49 #83892
3) The Cubans here are Army, not Marines
I believe this is the sole reason they aren’t rated as ‘elite bullet proof heroes’.
I’m looking forward to the action at the Western edge of Northeast South Leon (West was feeling neglected so I had to include it), I checked out the Blackhawkhet post you mentioned and I’m wondering where the civilians fit in?07/02/2018 at 19:38 #83894
Marines are always ” Elite Bullet-Proof Heroes”! Semper Fi Uncle Carl !! Er, thou he did have two Purple Hearts.08/02/2018 at 00:47 #83931
Sorry Vicki, I’m afraid I must insist on the north-northeastern corner of South Leon as TF Hawk’s future area of operations!
But Amen to you and Kyote’s observations on Marines! As you may have noticed, it’s really not even worth bringing Marines into wargames, it’s never going to be challenging for the Marines, and if somehow they lose, well, your rules are garbage 😉
I’m working on the next fight.
Jack08/02/2018 at 01:01 #83932
It’s 0750 on 27 July 1990 and Operation Geronimo has kicked off. The parachute landing went smoothly and Lt Espinale’s E Co, 6th Para, AKA Task Force Hawk, quickly formed up and began pushing east, clearing the area of enemy forces and moving to blocking positions to screen the amphibious landings scheduled for later this morning. Earlier the TF Hawk commander, Lt Espinale, ran into enemy forces, insurgents of the Free Leon Army (FLA). The Cubans suffered two very serious casualties, but killed six FLA soldiers, captured one, and destroyed a Technical, thus opening the route east. Then TF Hawk continued east towards its blocking positions, coming across a farm south of the main route that needed to be cleared. Lt Espinale ordered Lt Gonzalez to prepare to clear the farm, but first Lt Candelario was tasked to continue further east to clear some high ground that would threaten Lt Gonzalez’ assault on the farm. But Lt Candelario and his men ran into a buzz saw, taking heavy casualties from the high ground and a heavy machine gun mounted on a Technical on the north end of the farm. Lt Candelario and his few remaining men, shocked at the ferocity of the FLA insurgents’ resistance, fell back into a hasty defensive perimeter and got on the radio to plead for help.
The commander, Lt Espinale, ordered Lt Gonzalez to assault the farm immediately. “But Sir, that high ground is still in enemy hands, we’ll get torn to pieces.” “I know, but Candelario is about to be overrun, we’ve got to do something now. You assault the farm, and as soon as you’ve got the compound under your control I’ll push through on your right to secure the high ground and relieve Candelario and his men. If you can take the north end of the farm, great, if not, we’ll handle it. But I need you moving as quickly as possible to take that compound.” “Roger, Sir.”
Overview, north is RIGHT. The objective, the farm compound is at left/top left, with a small fish farming pond at top center, and the north end of the farm (with the Technical) at top center right. The southern high ground, known as Point 2, is at bottom right, with the canal running north-south (right-left) from the fish farm to the far right.
Lt Gonzalez’ men will enter at bottom left, their mission to take the farm compound and, if possible, silence the Technical at the north end. The bad guys will have a group of riflemen (amount unknown) in the farming compound, but they’ll also have a rifleman in north end of the farm (he can fire on Lt Gonzalez’ men, but the Technical’s HMG is firing off screen to the north -right-, keeping Lt Candelario’s men pinned down), and the bad guys have a light machine gun atop Point 2. It will be exceedingly difficult, if not impossible, to kill the enemy soldiers on Point 2 and in the north end of the farm.
Here is a new set of buildings I picked up for Christmas, from Crescent Root Studios. That’s also where I got the trees and hedges; they’re awesome!!!
The Cuban assault element manages to push onto the objective (top right), but the base of fire element is getting its butt handed to it by flanking fire from Point 2 (off camera to bottom left) and the north end of the farm (bottom right). Can they do it? Can they take and hold the objective, relieving pressure on Lt Candelario’s beleaguered force long enough for Lt Espinale to pass through and assault the high ground? Check the blog to find out:
I’ll do my best to get the fourth fight posted tomorrow night, but I’m a bit behind and can’t promise…
Jack08/02/2018 at 02:31 #8393308/02/2018 at 08:50 #83941
Whoever planned this operation should be taken out and shot. Insufficient forces committed and no attempt at concentration of what is available, this has disaster written all over it. And why no air support?
Or, to put it another way, great report, very exciting. 🙂
The terrain really is wonderful, Santa clearly wanted the look of your games to be as awesome as possible.08/02/2018 at 15:50 #83974
John – it is pretty cool, and sorry man, I don’t know what’s going on with Mark.
Vicki – Taken out and shot??? Wow, how far we’ve come; I can recall a certain someone’s better angels being severely offended when KG Klink saw several soldiers summarily executed for cowardice on the battlefield!!! 😉
With regards to TF Hawk’s tactical deficiencies, I think some of those issues are quite commonplace, and perhaps even unavoidable, with nighttime parachute drops.
In any case, if you look at the starting point, I think you’ll see that I’m commencing contact at pretty much the worst possible point for the Cubans. All to test my solo skillz, and add to the drama.
I’m quite proud of the close run fights, and potential debacles, from a story-telling standpoint (and I know that’s what you were getting at, too).
Santa was very good to me; I’ve got more to show, but only on the other side of a bunch of work. Novus Design had some great sales going on that I took advantage of, but I have to paint the stuff myself…
Jack08/02/2018 at 16:54 #83982
I can recall a certain someone’s better angels being severely offended when KG Klink saw several soldiers summarily executed for cowardice on the battlefield!!!
I think it was Cubans doing the executions then too, but I might remember incorrectly. See what a bad influence you are on me, calling for extreme punishments now? :p
Don’t think I read any of your Klink stuff, I need to complete your back catalogue of greatest hits. 🙂08/02/2018 at 18:19 #83987
I called Mark and hope to hear back from him. Battlefront FOW is having a 25% off sale on all the Vietnam figures, so I may get some of the ANZAC’s and ARVN .09/02/2018 at 00:08 #84019
Vicki – Ya know, I don’t recall exactly now either. And you can’t Google it, we’ve had too many conversations now, too much stuff to search through. Either way, you really need to take a good look inside, see what’s become of your heart 😉
John – Hope you hear back soon, and 25% eh? Nah, I can’t possibly take on any more projects right now. Plus I’ve got too much infantry for Vietnam already…
And I apologize, I can’t get that last batrep written and posted tonight… The whole question now for this weekend is, do I play a few more of these fights, or do I start WWIII with my Wolverines?
Jack09/02/2018 at 01:51 #84024
You know you want to start WW3, all the Cool Kids want WW3. Or Marines in the Pacific.09/02/2018 at 07:10 #84035
I’d say finish one thing before you start another, but I never do that myself so go with what you want to do. 🙂09/02/2018 at 18:08 #84111
John – We’ll see.
Vicki – The problem is, I can’t, I’m simply not capable 😉 Aside from that, conceptually, Cuba Libre will never end. Various operations and campaigns, sure, but not the overarching story.
But I have decided to cut Operation Geronimo short at four fights so I can get to other stuff, coming right up.
Jack09/02/2018 at 18:10 #84112
It’s 0805 on 27 July 1990 and Operation Geronimo has kicked off. The parachute landing went smoothly and Lt Espinale’s E Co, 6th Para, AKA Task Force Hawk, quickly formed up and began pushing east, clearing the area of enemy forces and moving to blocking positions to screen the amphibious landings scheduled for later this morning. So far this morning Lt Espinale was pushing east and ran into contact, clearing the route with a couple casualties. Then the Task Force approached a farm that needed to be cleared, and Lt Espinale detailed Lt Gonzalez to take the farm, but he was worried about some high ground a bit further east, so he sent Lt Candelario forward to take the high ground, and after that was done he’d send Lt Gonzalez to take the farm. But Lt Candelario’s troops got shot to pieces and had to hole up and call for help, in danger of being overrun.
Lt Espinale immediately launched Lt Gonzalez’ attack on the farm in order to relieve pressure on Lt Candelario’s men; Lt Gonzalez’ attack succeeded but, as predicted, with the high ground in enemy hands, they suffered mightily. But now the farm is in Cuban hands, Lt Espinale is leading his men forward to take the high ground and rescue Lt Candelario and his men.
Overview, north is up. The northern edge of the farm is at bottom center, while just right of it is a canal running north-south. At top right and far right is the troublesome high ground Lt Candelario’s group was supposed to take (Point 1 at top right and Point 2 at far right). The dirt road runs from far left to top center right; there are a few cultivated fields throughout the area, as well as some boulder-strewn patches of rough ground, as well as a few stands of trees and plenty of bushes.
Lt Candelario’s survivors are huddled at top center left, just left of the canal, while Lt Espinale’s men are entering the table in the southeast (bottom right). Lt Gonzalez’ men took the farm compound, just off camera to bottom center left, but that damn Technical (bottom center) is still hammering away from the north end of the farm, Lt Gonzalez’ men were exhausted from their fight and simply couldn’t get to the north end. Lt Espinale’s men need to whack all the bad guys and save their comrades in the north.
A Cuban rifleman (bottom center) catches a pair of insurgents crossing the road (top center) and opens fire. To see how the operation concluded, please check the blog at:
So, that series of fights was a lot of fun for me. I kinda want to play more, but I’ve got too much other things going on, and this isn’t the end of TF Hawk, just the beginning. This was simply to set the stage for some other stuff I want to do with them (this ties into the 10mm Modern French stuff I just bought and posted on Blackhawkhet: http://blackhawkhet.blogspot.com/2018/02/some-progress-but-not-there-yet.html ).
Hope you enjoyed it as much as I did, and stay tuned, more fights on the way.
Jack10/02/2018 at 14:41 #84191
Really good report, things went like clockwork to begin with and then got a little messy, didn’t they? But it never felt like you were going to lose, I’m surprised the bad guys stuck around as long as they did.
With the standard of your terrain, figures, photography and writing this felt more like something I’d find in a magazine than a blog, no offence intended to bloggers. It has a glossy professional feel to it. 🙂10/02/2018 at 14:55 #84192
Jack has upped his terrain the past couple of years, I really like it. I got a text from Mark at Cresent Root Studios, which sucks as I can’t reply to a text on my phone. I’ll try to call him again today.10/02/2018 at 15:50 #84209
Thanks guys, I appreciate the kind words. I’m trying to get better. Here’s a look from September 2013:
Nice grid on the mat, felt under the trees, walls sprayed gray, and buildings sprayed khaki. The only thing missing is my famous set of carpet hills.
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