18/06/2017 at 05:00 #65055
Played a pacific air battle today, using the game Lacquered Coffins.
Aircraft from Tumbling Dice, Decals from Dom’s decals.
The first battle was a kamikaze attack on a US escort carrier. Japanese had 12 A6M Zeros, with
pilots ranging from average to poor quality. There was also one good quality pilot.
The US had 6 Grumman Wildcats with average quality pilots and 3 Vought F4U Corsairs, all with
good quality pilots. The US also had a carrier deployed just outside their deployment zone.
The table at the start of the game:
Close up of a corsair:
Close up of a flight of Zeroes:
Just before the merge, both side in positive climbs:
A few turns later, the zeroes had given the US fighters the slip, although a few were
destroyed. The Japanese pilots elected to completely ignore the US fighters and fly as fast
and low as possible, aiming right at the US carrier.
2 Zeroes fly right into the carrier! they inflict moderate damage and weaken the carrier’s air
Close up of the zeroes impacting. The carrier started with 8 damage points and is now down to
The next turn, 4 more zeroes speed in towards the carrier. The rest of the US fighters
frantically try to catch up and stop them!
Its too late! 2 more zeroes line up kamikaze attack runs, one of them impacts, while the good
quality pilots fails his pilot check and bounces off the deck, doing no damage…
The Carrier is stricken now, its AA defense destroyed and down to 3 damage points (dice was
changed after this photo)
A wildcat lines up the last zero as it carreens towards the carrier…
The wildcat fires and the poor quality Japanese pilot doesn’t even know what’s happening as
the fighter falls apart around him, he is killed and his aircraft narrowly misses the carrier
End of the game, the carrier badly damaged – none of these aircraft will be landing on it!
The Japanese failed their objective of destroying the carrier, so the game is not a Japanese
victory. The only US aircraft lost was one Wildcat who dived too far and hit the water trying
to line up a shot on a Zero.
18/06/2017 at 05:26 #65056
Very cool, thanks for posting !!18/06/2017 at 05:45 #65058
Cheers Kytoblue, I just posted another one which is a bit more exciting – an evenly matched dogfight!20/06/2017 at 02:54 #65169
Well, that was unexpected! I was thinking, ‘Zeros vs an aircraft carrier? What the hell are Zeros going to do against an aircraft carrier?’ I didn’t figure you were going to play a kamikaze game, wild man! 😉
A pretty cool fight, but I expected a lot more of the US pilots, particularly those damn Corsairs! Looks like all those fighters are going in the drink, the barn is in flames! Excellent, thanks for posting!
Jack20/06/2017 at 04:19 #65174
Cheers Jack, we have some minor changes to make for the Japanese to account for Kamikaze – its likely that the Japanese can choose to take any fighter aircraft as a Kamikaze and they will be half points cost in close air support / tactical bombing missions – They would all count as destroyed at the end of the game though (Not enough fuel to get home..).
This would mean almost double the amount of zeroes in a game like this – meaning some could try to dogfight the US instead of all just avoiding them to kamikaze. A poster on TMP suggested there should be escort vessels with the carrier too and he’s totally right. So if we try something like this again – expect more zeroes and more vessels!20/06/2017 at 06:02 #65176
Even Escort Carriers would have some DD or DE to provide flak protection , making it harder for the Zeros to attack them. If you can read, The Last Stand of the Tincan Sailors to get a better idea of how they fought.20/06/2017 at 15:12 #65206
That’s a pretty cool idea using kamikazes, I’m sure I’ll be getting into that for my ‘With the Old (Lead) Breed’ storyline. And I love the ‘blown up’ markers you made, very cool!
Regarding escorts, everyone is absolutely right, aircraft carriers were incredibly well defended by DE, DDs, CLs, and CAs, but I still don’t disagree with what you did. It’s a big ocean, and the defensive escort screen didn’t sit right on top of the CV, they were in concentric circles around it, the furthest being quite some distance away. So, with the size of ‘normal’ wargaming tables, I could absolutely see playing the game just as you did, with less kamikazes AND less escorts, either with the CV being the only ship, or the CV and a CL, at most a CV, CL, and DD. The concept being there are less kamikazes because these are the only ones that made it through the defensive screen.
From a realism standpoint, the thing that really hams this up is that the Combat Air Patrol would not be fighting over the CV/defensive screen; they were put in bands away from the escorts so they wouldn’t be hit by friendly fire from AAA. But you know what, it looked like a fun game, was pretty damn dramatic, and so I’d do it (and will) the same way you did! 😉
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