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Latest installment:
http://jozistinman.blogspot.com/2017/05/sbct-rifle-company-battle-position.html
Any and all feedback is welcome, I am experimenting with 5Core Company Comander and have included links to the stats I am using.
Also has link to Tactical Vignettes from Armor Magazine you may enjoy.
http://jozistinman.blogspot.com/
I imagine Jack will be along shortly to give his input, but the ratings you use look about right.
Were your units destroyed outright from fire or from being damaged and failing to recover?
Each K-die is only a 1 in 6 chance of an outright elimination, but of course, with a lot of vehicles, the “tempo” is a lot heavier.
Though without factoring in any particular command/control advantage, two mech companies of roughly even strength crashing into each other probably should end up pretty mauled 🙂
Don’t neglect to use the Cover rule (Hiding from the skirmish rules). Individual squads that are facing off against multiple enemies are often better off keeping their heads down than trying to engage and in turn being lit up by 30mm auto cannon fire from the BMP’s 🙂
Hope any of that helps and thanks for sharing your game!
Thanks, Ivan! There is a lot I did not think of. I probably should have had the Infantry hide, then “pop up” and fire. They would be only subject to shock dice in reaction fire. Most of the armored vehicle kills were outright brew-ups.
Going to use this as my baseline scenario, next time I will try that tactic with the Infantry, then add attachments one at a time, such as a MGS or TOW platoon and see how it goes. I’ll probably end up with 4 or 5 versions of this scenario. Just to keep my jaded palette fresh, I am alternating weekends playing Company Command and 6mm AWI games, so might be a week or so before I get it out again, but will use the time to re-read through the rules.
I cannot wait to hear what Jack has to say, his vast experience with the rules will give me some great insights.
http://jozistinman.blogspot.com/
Looks good, thanks !!