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  • in reply to: Deployment Area #196137
    Avatar photoLes Hammond
    Participant

    Units in my games move strictly to orders and there is no cheating because I play solo.

    Therefore they head for their objectives using the route and standing orders given; this only changes if contact is made or relevant intel arrives at HQ (the player) and orders are updated (through the proper channels).

    With a bit of faffing about, I can work out how many turns contact will be first made so considerable playing time can be saved by skipping the approach march.

    6mm France 1940

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    in reply to: Armour in Norway? #195891
    Avatar photoLes Hammond
    Participant

    There are a few units mentioned in Niehorster.

    H39s, FTs & P178s (21 EAM);

    Pz I, Pz II, Befehlspanzer I and a few Neubaufahrzeug. Maybe 8-rad SdKfz 232s by the looks of the organisation charts.

    There’s also this Weserübung group on Facebook who might have more info.

    6mm France 1940

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    in reply to: OMG Pack It In (rant) #194391
    Avatar photoLes Hammond
    Participant

    When I bought my first Heroics & Ros, nobody I knew called it “6mil” it was referred to as “300th scale”.

    I assumed ‘Epic’ (when it started getting bandied about) was manufacturer-speak for “our models aren’t actually the size you think they are. We made them a bit bigger because we think they look more impressive that way”.

    New terminology is invented so that the easily led can think they are on the newest bandwagon and the inventors can believe they are at the cutting edge.

    Harrumph!

    6mm France 1940

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    in reply to: Rivers- Tell us About them. #191555
    Avatar photoLes Hammond
    Participant

    I draw on the gaming cloth using pastel chalks. Yukky greens and some blue streaks.

    6mm France 1940

    http://les1940.blogspot.co.uk/
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    in reply to: Bias & Solo Games #183596
    Avatar photoLes Hammond
    Participant

    I must be particularly psychotic or have some sort of ‘divergent personality type’ because I am convinced that I can switch allegiances at every turn or even each unit activation..

    When it is a unit’s turn I can’t help but focus in on their tactical situation (and orders, obviously)..maybe that’s why my solo games take so long because I am ‘enjoying the moment’.

    6mm France 1940

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    in reply to: Looking for a good dice rolling app #182734
    Avatar photoLes Hammond
    Participant

    Small roller I think it was called. Quite hard to find pn the net these days.

    6mm France 1940

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    in reply to: Any UK gamers up north near… #181548
    Avatar photoLes Hammond
    Participant

    Fair number of shows round here 🙂

    6mm France 1940

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    in reply to: Down with DRMs! A Modest Proposal #173993
    Avatar photoLes Hammond
    Participant

    I like modifiers that give the ‘required to hit’ roll (not sure what everyone else calls that method) for one reason: I don’t need to go down a list of modifiers and work out which apply, I look at the combatants on the table and I instantly recognise the tactical interaction going on. Maybe it’s because I know the rules.

    Target is in a bit of concealment, there’s a destroyed vehicle belching smoke out in LOS, firer was moving but has now stopped? I just knock off the penalties and add any of the very few bonuses and if I feel lazy, roll first and it might be obvious you don’t need to work it out.

    In every combat situation, you’re still going to have to mentally go through all the variables affecting the outcome anyway, whether that’s doing a bit of maths or deciding how many dice to roll or whether it’s 6s or 5s to hit.

    Unless you’re not going to include all the variables. That would certainly speed the game up.

    6mm France 1940

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    in reply to: 3d printing, resins and health #173777
    Avatar photoLes Hammond
    Participant

    I think I’ll just stick to buying lead figures…

    6mm France 1940

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    in reply to: Greenfield Scenics #173517
    Avatar photoLes Hammond
    Participant

    A couple of trees does not make a wood…

    6mm France 1940

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    in reply to: Using aerial recognition symbols on vehicules #173435
    Avatar photoLes Hammond
    Participant

    Was ‘popular’ in France 1940, also a dark yellow almost orange. All the size of a flag though I think so covers the rear deck. Wonder if the grilles were as effective with cloth over them?

    6mm France 1940

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    in reply to: Using cloth to build a World War II terrain #172988
    Avatar photoLes Hammond
    Participant

    What’s a WW2 cloth? You just need something greenish for European I think?

    This started out as a cream bedsheet, tie-dyed with khaki green and mud brown Dylon dye in a bucket, then sprayed with a couple of rattle cans in suitable colours.
    The road in the foreground is tweedy fabric cut into strips with dark brown, terracotta & buff oil pastels rubbed on. In the background are ‘dirt tracks’ drawn directly onto the cloth with the same oil pastels. The ‘dirt tracks’ come off in the washing machine.

    6mm France 1940

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    in reply to: Turn systems? #171296
    Avatar photoLes Hammond
    Participant

    I would like to think that when I’m the non-activating player in a multiplayer IGOUGO game, I’d be looking stuff up in charts, shouting out forgotten modifiers or checking esoteric nano-rules. I don’t know what the fuss is about with ‘not having anything to do’, at the very least I’d be thinking “what to do next”.

    Anyway I’m mostly solo (so I’m always the activating player) and I have unit counters for both sides in a bag, that way I don’t forget which unit has activated already. Extra counters for units with increased activation probabilities can be added (poor units can be penalised too).

    I like it random. I don’t see why the player should decide the firing order of his units (or indeed elements) as there is no such overarching control like that between or within units in melees/pitched battles once it hits the fan.

    6mm France 1940

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    in reply to: Solitaire Rules #147900
    Avatar photoLes Hammond
    Participant

    The role-playing aspect is an interesting point and one which I embrace in a sort of subjective way (which sadly can’t be quantified in rules as such).

    When an element on the table has a choice between going to the left or right of an obstacle (hill, farmstead, copse, etc) rather than have tables and dice rolls I put myself in the combatant’s place: Do I fancy going this way or that and then, well just do it. Once the decision is made it isn’t undone for better or worse.

    Perhaps if I can’t immediately picture the tankie’s predicament I might do an odds-evens roll or 66-33% or 75-25% toss up if I note some contributing factors but once committed I think it’s important not to rethink, redo or re-roll. That’s what was decided and the rest is/(will be?) history.

    6mm France 1940

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    in reply to: Ten Most Decisive Battles in History #146757
    Avatar photoLes Hammond
    Participant

    I’m partway into John Laffin’s Links Of Leadership and there are some interesting pointers there as to why some famous battles aren’t considered noteworthy whilst lesser ones are.

     

    Well worth a read for any wargamer, let alone it’s addressing of this particular subject.

    6mm France 1940

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    in reply to: Postage Rates! #145322
    Avatar photoLes Hammond
    Participant

    Name & shame…

    6mm France 1940

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    in reply to: Im trying to make attack rolls more interesting #145284
    Avatar photoLes Hammond
    Participant

    I find dice rolling for the sake of it desperately uninteresting (like tossing coins, in effect) but if there’s even some minimalized link to reality I can gloss over that and enjoy watching the miniatures do things to each other (probably why I devised a ‘one shot, one dice roll for hit & damage’ system.

    6mm France 1940

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    in reply to: Char 2Cs in a game #143789
    Avatar photoLes Hammond
    Participant

    no multiple Tigers or mega-death robots for me 🙂

    Grenade launchers accounted for a Pz II & an SdKfz 231 and a Panzerbüsche took out a Panhard 178

    6mm France 1940

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    in reply to: Char 2Cs in a game #143759
    Avatar photoLes Hammond
    Participant

    To be fair, I’ve got too many. There were only 5 on the train, the rest had broken down or were unserviceable in some other fashion

    6mm France 1940

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    in reply to: 6mm WW2 Suggestions #141945
    Avatar photoLes Hammond
    Participant

    https://youtu.be/CeDgTTX9uNw?t=161

    6mm France 1940

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    in reply to: Hidding Mines and IEDs, “Odd Terrains” #130414
    Avatar photoLes Hammond
    Participant

    Well, what I’ll be trying to do is making scatter terrain somewhat unavoidable in a game/clutter the map with it, and I’ll be keeping them even when the mission has no mines. I can also make scatter terrain count as extra cover.

    If encountering traps etc is going to be unavoidable, any movement at all might as well trigger an automatic roll for them, albeit maybe a very small percentage so that players kinda stop fretting about it…until a track gets blown off. Then it doesn’t matter if there’s no scatter at that spot and besides, who plants mines somewhere suspicious?

    6mm France 1940

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    in reply to: 3D Printed Rail Fences #129038
    Avatar photoLes Hammond
    Participant

    I see those snake rail fences a lot in ACW games. I assume they’re ‘just’ terrain eye candy and don’t really offer any cover?

    6mm France 1940

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    in reply to: British Motor Infantry Memoir? #121210
    Avatar photoLes Hammond
    Participant

    …having said that, I have read one from someone who fought in a motor battalion in the Desert, and later served in a Vickers section in 1st Airborne at Arnhem. Frustratingly I can’t recall the author or the title. I do remember that at Snipe he said his carrier was armed with a Bren, a spare Bren, two captured MG34s and a pair of rusty Brownings retrieved from a downed fighter. They unloaded all the MGs and used them to defend some nearby 6pdrs.

    Could be Rifleman: A Front Line Life by Victor Gregg.
    Something similar comes up here, in another of his books:
    https://books.google.co.uk/books?id=cAC-DgAAQBAJ&pg=PT10&lpg=PT10&dq=victor+gregg+bren+armament&source=bl&ots=AptOQ4Nxhf&sig=ACfU3U3csY6nBse9HE9WvuBbLz_EVtjM5g&hl=en&sa=X&ved=2ahUKEwiJ07jsk7TkAhW_RhUIHS4iCLYQ6AEwDnoECGMQAQ#v=onepage&q=victor%20gregg%20bren%20armament&f=false

    6mm France 1940

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    in reply to: Scared off gaming #118956
    Avatar photoLes Hammond
    Participant

    Not sure I would’ve sold all my historical armies as a result of this incident…not that a VBCW can be counted as that anyway.

    6mm France 1940

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    in reply to: Help tracking down old WW2 wargaming book #116917
    Avatar photoLes Hammond
    Participant

    Bruce Quarrie’s WW2 Wargaming was my first set of rules. It used blast radii for HE fire but as far as I know didn’t suggest the use of clear templates.
    Operation Warboard (my next set) did, along with a design for an elongated fire arc thingammy for MG fire.

     

    6mm France 1940

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    in reply to: How do you paint something to look like wood? #114246
    Avatar photoLes Hammond
    Participant

    In 6mm, Humbrol 98 works for both bark and treated timber. No washes, shading, highlights or any of that nonsense

    6mm France 1940

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    in reply to: WWII French Artillery Crew #111846
    Avatar photoLes Hammond
    Participant

    FAA mortar/field gun crew

    Wartime was suggested but not sure if they do French WW2 TBH

     

    6mm France 1940

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    in reply to: WWII French Artillery Crew #111842
    Avatar photoLes Hammond
    Participant

    Shellhole Scenics do AT crews & field gun crews are coming soon. This is from the manufacturer himself.

    6mm France 1940

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    in reply to: How many at once? #111687
    Avatar photoLes Hammond
    Participant

    Only 6mm France 1940. Starting to feel like I’m too old to start anything new, anyway 😀

    6mm France 1940

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    in reply to: d8 vs d10 #111628
    Avatar photoLes Hammond
    Participant

    Depends.

    D10 is I would say better than D8 for the reasons stated by Mr Average, ie granularity, I think is the term.
    D2 is a 50-50 coin toss and D6 is stuck with increments of 17%.

    That’s why D% makes sense to me. Does what it says on the tin and can replicate the rolls of all other commonly used dice systems.

    6mm France 1940

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    in reply to: 6mm skirmish refight #111050
    Avatar photoLes Hammond
    Participant

    Oops, sorry about that. Edited the poor hit roll to 40.

    6mm France 1940

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    in reply to: 6mm skirmish refight #110991
    Avatar photoLes Hammond
    Participant

    Do individuals have to be tracked for game purposes or just squads, teams etc.? No rolling for each trooper and recording individual loses? Do leaders have an effect?

    Riflemen are arranged in 4-man groups, infantry and support weapons are in teams. ‘Decent enough’ hits on groups or teams causes them to become combat ineffective and removed off the table (call it KIA if you prefer). There is no snatching up of weapons from KO’d teams. Like the rifle groups, officers & NCOs are also in their own groups, losses of either make it harder for the unit to pass morale tests (failing = lose a level, meaning units will less likely follow certain orders until rallied). Higher level HQ type COs confer morale & activation bonuses.

    Is there variable activations or all units act as the player wishes? You mention combat and effects are all in the same roll…Say you roll XDY above Z value units take such and such result. Do vehicles use the same combat systems as infantry?

    I use totally random individual activation, I personally don’t like player interference in the action but that’s just me.

    I use d% and so let’s say it’s a 40% chance to hit, a roll of 20 is right down the middle and uses the weapon average data as given in the chart. In the extremes, rolls of 01 (excellent) and 40 (poor) have effect bonuses and penalties plus graduations in between.

    I like this mechanic because if you roll a really good hit, that is passed on to the damage calculation without a separate roll. No idea if other rules use anything similar, I’ve only played Bruce Quarrie’s Airfix Wargaming Guide, Operation Warboard and WRG’s 1925-1950 and those were 35 years ago 

    Some YouTube clips here The Combat Run-Through one might be the most interesting for you

    Happy to answer any other questions 

    6mm France 1940

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    in reply to: How do you overcome no motivation? #106825
    Avatar photoLes Hammond
    Participant

    It’s a free country (under current legislation) so you can do other wargaming-related stuff, or failing that, watch war movies or read about warfare/history until the mojo returns.

    Me, I’ve got to put all the turrets back on my tanks after a cabinet (which usually isn’t moved) was trundled Laurel & Hardy piano mover style down a step 

    6mm France 1940

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    in reply to: Nobody knows #105374
    Avatar photoLes Hammond
    Participant

    Depends…

    6mm France 1940

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    in reply to: I wish I were a better hobbyist #104608
    Avatar photoLes Hammond
    Participant

    Winning £150k on the lottery or premium bonds is all I need. That would double the time available for gaming/modelling.

    6mm France 1940

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    in reply to: Nostalgia Aint What It Used To Be #102800
    Avatar photoLes Hammond
    Participant

    Rules I used before graduating to WRG.

    Still got them all 

    6mm France 1940

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    in reply to: Laser pointer #102417
    Avatar photoLes Hammond
    Participant

    I’m not sure laser pointers that project a line down on to the table do what the gamer requires, although I’ve seen many gamers use them and seem to be happy with what they do.

    But it only draws a straight line in one plane -a cross section of table, if you will- and obstructions of any height will merely have a red line drawn across it in 2D.

    Dot pointers are better. If a tree or rise in the ground interrupts the beam, it’s in the way.

    6mm France 1940

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    in reply to: Message to Michael #100836
    Avatar photoLes Hammond
    Participant

    We might have to ignore adverts for sunglasses and impenetrable advertorials in Russian for a while…

    6mm France 1940

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    in reply to: Pet Loves #100835
    Avatar photoLes Hammond
    Participant

    When a gamer asks “Can such and such unit to do this?” and the DM or rules author knocks up a workaround which satisfies all players.

    6mm France 1940

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    in reply to: How do you handle tank breakdowns? #100193
    Avatar photoLes Hammond
    Participant

    Breakdown check crossing track-shedding linear obstacles plus wildcards.

    6mm France 1940

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