With Magic unleashed, entire battalions of spellcasters arrive on the field to wreak destruction and mischief, raise protective bastions around allies and disintegrate formations in spectacular blasts. While arcane pyrotechnics may not be such big news (I mean, we already have tactical warheads and singularity cannons), the versatility of magic brings tactics to a whole new level.
TWB system encourages combining spells and skills to gain advantage where the enemy might not expect it. Specialize your spellcasters or increase their repertoire, add new effects to familiar spells.
Rust + Pyromancer = Smelt armour (on the wearer)
Force Arrow + Ice Mage + Replicate Spell = Torrent of ice shards
Force Bolt + Storm Caster + Replicate Spell = Chain lightning
A new set of magic skills allows to turn virtually any model into a spellcaster or build exactly the character you want to represent you in roleplay. Show the enemies a true nightmare on Elm Street by combining Sleep and Nightmare spells with Pyromancer skill and watching them die trapped in horrible visions, while burns and blisters cover their bodies.
A few more example builds:
Battle Mage + Fear + Beam of Light + Command = Gandalf style wizard
Battle Mage + Storm Caster + Force Ray (Sustained Lightning) + Hold = Sith Lord
Telekinesis + Barrier + Gravity = Mass Effect style psionic
Blood Mage + Weakness + Corpse Bomb + Raise Dead = Diablo 2 style necromancer
Spellslinger + Force Arrow + Paralyze = Hogwarts wizard
TWB is on par with any roleplaying game when it comes to the list of options available to your characters, but don't forget that all of it works nice and smooth when entire armies clash in a wargaming apocalypse. Attach spellcasters to mixed formations or field them in regiments of their own, create powerful warriors with a magic trick or two up their sleeves, experiment, and enjoy the freedom of TWB.
Support the project if you like it. Remember, you can help promote TWB on social media for it to achieve the ultimate goal - bring together all miniature collectors and give them common ground for unbound wargaming experience.
The project will also benefit a lot from your donations to remain top of the line among even pro game releases both in terms of gameplay and visual content. The game is currently developing at a steady pace, but community support will allow to bring in more of the highest quality book illustrations as well as miniature kit designs, counters, cards, templates and all kinds of extra goodies. Also, with enough supporters I'll be able to devote all of my time to making games and publish more content with shorter intervals.
Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do.
This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded.
This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns.
Build a party of characters with their own backgrounds and set out to find great treasures.
Gain skills, face off against angry tribes and sinister government agents, fight off looters and more in the style of classic pulp fare such as Indiana Jones and modern takes like Tomb Raider and Uncharted.
The game engine has been expanded to feature a new turn sequence, more dynamic reactions and the new Cinematic Movement system allowing characters to jump, swing, climb and scamper around the terrain features like never before.
Other included features include multiple character classes from dashing heroes to hopeless hangers-on, solo guidelines and an encounter generator.
The game uses individually based figures and is suitable for any scale you like to use.
All dice in game-play are D6 but D10 are needed to use the encounter and campaign tables.
The rules are compatible with all FiveCore products but are completely stand-alone and do NOT require any other purchase.