In this issue you get:
The Spotlight and Game design columns.
New traits, gear and units for Clash on the Fringe, including "Techno-Savages" for all your space-orc needs.
Five Knights on the Road. The playtest version of the long-awaited FiveCore medieval/fantasy rules.
Random event tables for No End in Sight and No Stars in Sight.
Disunity - An introductory Clash on the Fringe scenario by Nate Weber.
D10 tables for FiveCore skirmish gaming.
Suggestions and cards for quick FiveCore pulp gaming.
The playtest version of Elimination Protocol, a stand-alone original system for randomly generated bug
hunt games. Do you want to live forever?
Terrain encounter tables for any wargame. Ever wanted entering an unexplored terrain feature to be a bit more unpredictable?
Robots for FiveCore skirmish.
Fluff for the Fringe setting, this time discussing mercenaries.