Commercial News › Forums › Horse and Musket › Napoleonic › Rules that offer historically accurate movement rates – are there any? › Reply To: Rules that offer historically accurate movement rates – are there any?
Secondly, as I’ve said several times and no one has yet to reply to, we aren’t saying, “It should be X,” we are saying, “If X is found to be accurate, are there problems using that movement rate in a game design and what are those?” So far I’ve gotten two responses to those: 1) Defensive units need opportunities to react. 2) Table size. The first can be addressed through the integration of combat and movement mechanics and many games already do it in one form or another as has been discussed here. The second doesn’t seem to be that much of an issue since, as McLaddie has pointed out, there are games that already have “fast” movement rates and they seem like functional games. So what is the problem?
Well, one game with realistic movement rates was pointed out – Kriegspiel. But if the objections raised are no objections because several rules have dealt with them successfully, then why not just adjust the movement rate to the historical one and have done?
