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“…movement rates that per their own time scale are at 1/2 or 1/4 speed that troops often moved. There is probably a reason for this, it could be convenience, it could be they are more accurate than I think they are, who the heck knows but I don’t”
A possible reason = to impose on players some uncertainty in their well-laid plans? Dunno…I’m thinking of situations where troops get to move “more than their fair share” as the result of combat and/or reactions to enemy activities – these allowances may reflect (in the designer’s eyes) situations of “quickened” action that lie beyond the purview of a commander/player?
dunno…I’ve no experience in the genre, but see the same difficulties/objections raised in the skirmish level games that were (theoretically) excluded from the discussion.
Dunno…
