Commercial News Forums General Game Design Problems with using historical movement rates? Reply To: Problems with using historical movement rates?

#10561
Avatar photoDon Glewwe
Participant

“…movement rates that per their own time scale are at 1/2 or 1/4 speed that troops often moved. There is probably a reason for this, it could be convenience, it could be they are more accurate than I think they are, who the heck knows but I don’t”

A possible reason = to impose on players some uncertainty in their well-laid plans?  Dunno…I’m thinking of situations where troops get to move “more than their fair share” as the result of combat and/or reactions to enemy activities – these allowances may reflect (in the designer’s eyes) situations of “quickened” action that lie beyond the purview of a commander/player?

 

dunno…I’ve no experience in the genre, but see the same difficulties/objections raised in the skirmish level games that were (theoretically) excluded from the discussion.

 

 

Dunno…