Commercial News Forums General Game Design Different Mechanics for Dealing with Longer-Term Attrition Reply To: Different Mechanics for Dealing with Longer-Term Attrition

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Avatar photoBandit
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I’ll add the two rulesets to my list to have a look at.

Revolution & Empire can be found in many hobby stores but can also be ordered directly from the author and publisher by e-mail: [email protected] the Emperor’s Press website: http://www.emperorspress.com/home/rules/revolution-empire talks a bit about it, has an errata posted etc… There is also a Yahoo! Group that is fairly active in discussion.

Napoleonic Command v.2 is available directly from the author Jeff Knudsen via his website: http://www.warartisan.com/rules as a PDF, it is not available as a hardcopy. Jeff also has a description and such posted from that link.

My project is in external / public beta testing, if you’ve got interest in finding out more about it you can contact me directly at [email protected].

However in reality, most formations would act a upon their orders (activation) until they either fulfilled their order or some event happened which caused a failure to act.

I’m a big fan of persistent orders. They went out the window with the advent of Napoleon’s Battles because it provided an alternative to written orders which many felt were cumbersome. There are some innate practical game problems with persistent orders though… might be a good thread topic.