Commercial News › Forums › General › Game Design › The Pros & Cons of Persistent Orders › Reply To: The Pros & Cons of Persistent Orders
23/10/2014 at 06:21
#11112
Member
We also experimented with a variant where the various phases were put on cards and drawn in a random order. As well as making the game a bit less predictable, we also found this had the merit of not allowing you to forget a phase.
We did the same thing with Volley & Bayonet. It made for a lot of card counting.
In any case, it was an interesting game twist on the regular rule dynamics.
