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Inspired by this question I took a further look on some other space combat systems, primarily RPG systems I own, tonight. The mechanics of most aren´t the thing I´m looking for. I was especially disappointed how the official Elite Dangerous RPG handles this (curiously Elite Encounters – the FIRST licenced game for ED handles many space combat mechanics better). The various Traveller systems (I own the original GDW, Megatraveller, T:TNE (best version IMHO!), Gurps Traveller and the Mongoose Rulebook) are still the most logical (in playing terms) when it comes to boarding actions. I would like to know how 5150:Fringe Space handles this (—>Yes, I´ve got currently something like an congestion in my life preventing some very neccessary investments in gaming material).
There´s another point. I wonder if there´s something out there that handles low-tech boarding zero-g battles as seen in the ending of the Moonraker James Bond movie besides RPGs (which mostly and obviously couldn´t handle a mass combat as seen there).
"In strange grammar this one writes" - Master Yoda
