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Based on experience, I find that to get a mass effect in an urban area, you don’t need truescale — or even a consistent scale […] Varying the scales and putting the smaller stuff in the center lets you force perspective and make a more realistic looking urban area […] slightly smaller buildings always look more realistic than larger buildings.
I’ll just say that I’m of a diametrically opposite opinion. I can’t say it’s based on experience. Simply that I have a very strong aversion to having my games be anything other than WYSIWYG as far as scales and figure/model ratios are concerned (that is unless they’re boardgames or hex games, which are basically on the other side of the watershed divide for me).
I also find that figures nominally sold as 1/600 really tend toward seeming a tad bigger, not smaller, than that scale.
But the “multi-greeblies” approach sounds good to me, to whatever extent it’s feasible.
