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#14258
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I await an example of the use of time in a recreational wargame that is accurate, internally consistent to any degree finer than the oft used 15 minutes, half hour, or hour thrown in as a sop to our need for an illusion of time elapsed.

Name the rules that do this.

As hinted at above, ‘Empire V’ paid very close attention to precisely this, with the ‘hourly round’ subdivided into varying 20 minute tactical bounds, according to the intensity of the combat and tactical prowess of the army concerned.

http://sparkerswargames.blogspot.com.au/
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