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Bandit:
Thanks for the explanations. I haven’t seen Legacy of Glory in a while. What kinds of restrictions are there to ” encourage the player to think, work and play at the corps?” commander level.
In any case, how players execute the scope of the rules and the intent of the designer are always going to be two separate evaluations.
Assuming that the intent of the designer is closely tied to the rules and what the players do in the game, how do you see those differences… assuming that the players don’t simply decide to add, subtract or change the rules themselves to match their own intent or misinterpret the rules themselves…? ![]()
Best, McLaddie
