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I’m always struck by all the requests I get from players/owners of an existing game, asking if I’d be willing to do a “mod” of that game for some other – often very different – period or topic. I’ve had people ask me if I could do “Grande Armée for the Russo-Japanese War” (I’m not making this up.) And Longstreet wasn’t out for fifteen minutes before people were asking for a Franco-Prussian variant. A prominent person in the hobby asked me if I could convert Maurice to an Ancients game… and so on. Unfortunately, each time I try to do a game for a different period, I start by thinking that I can use a bunch of tested existing mechanisms but then find that they just won’t work for one reason or another, with this new topic/period/scale/whatever. So each game ends up different from the others, often quite different. Then I get lots of emails complaining about that, and asking why I couldn’t have made Maurice more like Lasalle, or whatever. So if my experience is anything to go on, there are a lot of people who would prefer a single set of familiar mechanisms for everything.
Might & Reason works very nicely for the WSS with Greg Savino’s lists though ![]()
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
