Commercial News › Forums › Sci Fi › 6mm Sci-Fi › It’s back – Hellfire › Reply To: It’s back – Hellfire
You are reading the table correctly
If the guards are over 20 (which is rare) then they won’t lose a base. But they’ll still have tested reaction twice (one for being shot at and once for the fact that there were casualties, just not enough to represent by moving a base)
So the guards are already used the first two numbers of their reaction code. This is not as serious for them as it would be to a unit with fewer reaction points.
A unit with fifteen could be 3,2,3,2,2,1,1,1 15pts
Once it’s used three or four of it’s numbers it’s starting to look distinctly flaky.
A guards unit might well make two good attacks, or take ground with one attack and hold back the counter attack.
On page 11 of the rules it mentions about the reaction point total. The Reaction Point Total is used as the basis of Group Morale. It is also used as a
measure of troop quality and competence. Note that during the game, whilst you continually knock off the leading digit from the Reaction code every time the group takes a test, the Reaction Point total is only ever reduced by its initial starting figure by an “I” result in a reaction test.
https://jimssfnovelsandwargamerules.wordpress.com/
