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Ivan:
i am not sure about random morale effects but morale effects which go hand in hand with the damage done by a hit seems sensible. Thus a none penetrating hit might trigger popping smoke and a bug out or one turn of crew panic if morale is failed. A penetrating hit might cause crew panic and a partial or complete bail out. More serious damage would lead to more serious consequences like crew having to make morale/training rolls to avoid injury or death. Catastrophic hits would imply either crew death or such serious injury that barring a miracle the crew is functionally eliminated from game play.
Hit locations do not have to be too specific, hull front, hull side, hull rear, turret front . . . deck rear is all that is really needed. If it helps the narrative then more specific locations can be used.
Cheers.
Rod Robertson.
