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#193839

If armies only differ in the colour of their jackets we might as well be playing draughts. I want rules that give me a flavour of the period and, where such things existed historically, a sense of what was distinctive about the forces involved. Ideally, I want that with mechanisms that are easy to grasp and implement and without a list of modifiers as long as my arm. But I’ll take charts, tables and modifiers over “this is so bland it could be anything.” Others may feel differently and more power to their respective elbows, if so.

 

Draughts has only a single unit type, with one upgrade and a single army type.  Even the most undifferentiated period or genre we might play still is going have more unit types with a minimum of three: foot, “horse” & gun, with up to three levels of skill: poor, line, veteran and the size and composition of all armies will vary.  The terrain best suited for a particular force will vary and the level of command control of an army could be differentiated by doctrine, professionalism and national character.

Mick Hayman
Margate and New Orleans