Commercial News Forums WWII New rules available. History Dad Reply To: New rules available. History Dad

#196529
Avatar photoIvan Sorensen
Participant

Cheers!

Standard movement range is 5″ for the average infantry unit. Small arms ranges is 30″ for a bolt action rifle, 40″ for a light machine gun and 50-60 for a heavy machine gun.
Being a skirmish game, we don’t really cover speculative fire from machine guns.

This is intended to be pretty reasonable for 15mm scale and still looks and feels good in 28/32mm scale. From memory that’s a bit more range than Chain of Command (I think?) and Bolt Action, but not as much as in Arc of Fire.

You will want a good amount of terrain on the table. For table size, the scenarios usually assume about 24″ of neutral ground between where the armies set up so a 3×3 foot table is recommended. If you want to use piles of vehicles, you will want to scale that up (or do 15mm).
Some scenarios start off part of the force in reserve and some do not.

Unique claims:
Campaign rules included in the book. Options to generate forces randomly if you prefer, along with a points system. Solo mechanics that can be used on their own or with the Operations system to create simple campaigns. Delayed casualty resolution for infantry and for many vehicle hits.

And of course we use alternating activations, whereas many skirmish games use either a dice system or cards. Thats not a plus or minus, but some people prefer this or that, so it is worth mentioning.