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#199888

I remember facing a player in an Albuera game with his Spanish mobs behind the river…(a team game) that I was tasked to pin and distract with my small force of  demonstrating French infantry while our main thrust occurred elsewhere.  Since  i wouldn’t advance but just kept a threat to his front, he finally stated “This is boring” and impetuously charged his mobs across the river right into the muzzles of my waiting lines with no result except to die and leave a big hole in the allied players’ line, one that my forces now exploited.  Game over with several angry team members…

Since this was a  multiplayer team game, it shows how command control even on an omniscient, tabletop battlefield, remains a constant fly in the ointment of the best laid plan.  Medieval games should always be team games if they are to be simulations!

Mick Hayman
Margate and New Orleans