Commercial News Forums General General Is Command&Control in games a myth? Reply To: Is Command&Control in games a myth?

#200487
Avatar photoJustin Swanton
Participant

I still want to know exactly what people want these conceptualized command and control rules to do. Is what is wanted sets of rules with the following features: 1 – formations or units take actions not intended by the player-commander, which aren’t a result of morale failure 2 – these uncommanded actions are not limited to remaining stationary Is there anything else?

Chuck a D6 1 obey orders 2 don’t move 3 move in entirely the wrong direction (decided by another D6) 4 attack any randomly selected enemy unit (decided by another D6) 5 attack any randomly selected friendly unit (yeah, another…) 6 rout Utter feckin’ chaos within three turns 🙂

Sure, why not? There’s a quicker way though….

1. Players set up terrain and armies.

2. Each player throws a die. The higher throw indicates that that player’s army obeyed its general’s orders slightly more frequently than its opponent and so won the battle.

3. Players pack up and go home, happy to have played a game that delivers results so fast.

https://wargamingwithoutdice.blogspot.com/