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There’s also a criminal lack of detailing in certain areas, but then part of building terrain is knowing when to stop adding to it. Detailing is usually the first thing to suffer from that, because it can be so susceptible to being broken through use or just disappearing into visual clutter.
That’s a good mentality. Urban terrain is no different to wilderness terrain in that respect. Many, if not most, sorts of wilderness are really impractical for gaming and difficult to model if modelled to look properly realistic, so a degree of abstraction and representationality (if that’s a word) is required. No reason the same shouldn’t apply for built-up areas. For my part, if I ever get around to making an urban terrain board for real (I’ve had a few false starts), I’ll probably omit the road stripes.
