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10/08/2016 at 13:37
#46238
Participant
I have to agree with decision points and player involvement in all parts of a turn – not just the bit where they move and shoot their stuff. I ran an IgoUgo convention game where initiative was diced for every turn – of course one side got a run and the players on the other side were left doing nothing for far too long. Lesson Learned.
Campaigns or a decent morale system to prevent fights to the last figure are also high on my list.
