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I think these are some excellent points. As I consider upgrading my take on Neil Thomas’ “One-Hour Wargames” from WWII to moderns, part of me considers that all that may be necessary would be to reduce the nominal time from 5-10 minutes down to 3-5 minutes.

🙂

I downloaded the free version of Sabre Squadron. it is focused on the Cold War. The question for me is “what – if anything – has really changed since then and needs to be added?”

For conventional peer combat – say, a hypothetical encounter between NATO/US forces and Russkies intent on swallowing up another little piece of Eastern Europe – it certainly seems that UAVs will have some impact on finding local units locally. BFT/JCR certainly seems like it helps find your blue, and green forces, anyway, and that can be helpful. The use of electronics is all well and good, except that like any tool you can still botch using it, it can break or be calibrated incorrectly, or – guess what – an idiot could still be on the end of the decision and make an obviously wrong choice. Then of course there’s e-war from jamming to using.

Artillery seems like it may be a lot more deadly than it used to be, and airstrikes can also be pinpointed like never before.

But it is a good question…what will add interest to a wargame, and how would one use it for both tactical interest and fun?