Commercial News › Forums › General › Game Design › Airborne landings › Reply To: Airborne landings
26/11/2017 at 16:21
#77048
Participant
The pieces of paper method.
Different heights to reflect the conditions – bad weather, flak, flaky pilots (and/or different size chits – bigger ones flutter further)
Each piece uniquely marked and tied to orbat so you know who landed where, and you don’t get arguments about whether it was the vital support unit that dropped in the marsh or not.
