Commercial News Forums General Game Design Pre-measurement Reply To: Pre-measurement

#77451
Avatar photoNathaniel Weber
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I allow pre-measuring in my games. I figure that 1) soldiers are usually pretty good at assessing ranges and have tools, in addition to training and experience, to do so; 2) dice rolling and other variables already account for unpredictability; 3) mis-guessing a range and falling a quarter inch short of a charge doesn’t make for fun gaming, in my opinion.

If a player goes really slow premeasuring everything—a common argument against premeasuring, but something I’ve never actually witnessed in 20 years of wargaming—they can be gently encouraged, probably without incident, to hurry up.