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#8540
Avatar photoMarshal SinCere
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As for the terrain issue, I use in my games what I call “ridgelines.” This is a line of flock or foliage or what have you. It represents gentle rolling hills. It has no effect on movement but blocks LOS across it. Tends to really break up that “battle of the 13th green” effect.

Sounds like a very good solution. Cheers!