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#96308
Avatar photoAngel Barracks
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question for you peeps.

I am worried the stackable modifiers are too high.

The idea behind armour is that if you lose a round of HTH, or are hit by a missile attack, you can hope that your armour saves you.

As with the Sword and Shield style, if you lose a round of HTH you may add your armour bonus to your total.
If by doing so you now win, you of course do not take a point of damage, however, neither does your opponent.

What do you feel the maximum mod should be?
It would be achieved by having heavy armour and a shield.
I am worried that normal P2 villains fighting other P2 villains could end up fighting forever if fully kitted out..
+4 seems like the limit to me?  (+5 would make the rules easier, but would a mod of +5 when rolling 2d6 be too much?)
To be fair, heavy armour and shields would be rare..

below is an extract from the new rules.

—— ————————— ————————— ———————— ———————–

Sword and shield can be used by anyone.
When using this technique if you lose a round of HTH you may choose to add 2 to your total.
If by doing so you now win, you of course do not take a point of damage, however, neither does your opponent.
You have hidden behind the shield and used that to prevent any nasty hurts.
Please be aware that as per the main rulebook, shield users also get a bonus against missile attacks

There are three classes of armour, Light, Medium and Heavy.

Light armour grants +1 to your total
Medium armour grants +2 to your total
Heavy armour grants +3 to your total

 

If 5 seems too much I would reduce the shield to 1 from 2.
But that seems a bit low for a shield?

Thoughts peeps?