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I also used to have plans for a miniatures stealth game, something with patrolling guards and all the other trappings of the stealth / sneak-em-up genre. I struggled with how to design the game mechanics so that the guards would be neither too predictable, nor too random and illogical of behaviour, nor too responsive to the movements of player characters they’re not meant to be aware of, nor too prone to cluster near bottlenecks that the player characters can’t avoid having to pass through. Never got as far as playtesting. That phase would have been a nightmare.
Still, I love the general concept.