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#123068
Whirlwind
Participant

Thanks very much Jack.  There is one more AAR just being processed and then I will probably head back to Europe, 1940.

Is this your change? Spend one MP to move straight, then spend a second MP to change facing AND move into the hex on your new facing? That’s how it reads to me.

Close, but the other way around: the second MP is expended and then the facing is changed.  So a 6 or 7 SPEED fighter can still do a 180deg turn in a move, just its turning circle is wider.

I am starting to plan my conversion from using boardgame bits to making a hex boards or mats and mounting my 1/600 aircraft on flight stands to improve the look of the thing.  Any advice?

 

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