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The way I saw it was the dive itself was where they bypassed AA, elevation and fuse settings vs changing altitude. But it’s the approach to the dive point I was differentiating between the two. My thinking was a steep dive needs to get closer and wade through flak for longer. The purpose of the suggestion was to have more flexibility in shallow dive, being able to move further and maybe turn during the attack while the steep dive is fixed in it’s profile only able to move 1 square forward.

I didn’t think too much regarding AAA, I’m expecting all USN bombers to get shot down by the ships anyway ๐Ÿ˜€

Tired is enough.
I like tiny miniatures