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NKL Aerotom

The carved Polystyrene village roofs:

The finished village and all the VC I’ve done so far – should be pretty much everything I need. Also the Civilians are present

Rules-wise its time to do some serious playtesting, examining the way platoons work. I have also had an idea about a sliding task system, where all tasks start at “Average” difficulty, then modifiers based alter the difficulty based on what’s happening. This would allow a variety of tasks to be done by a variety of different skill levels (or under a variety of different conditions such as suppression) and keep things managable: