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Darkest Star Games

One thing I would suggest: stick to one/consolidate modifier methodology.  Above there you show recon having a +2 to boobytrap detection die roll but towards the bottom they are shown having a -1 on the target number for task resolution.  On the one you’re adding to the die roll and on the other you’re lowering the target number which could cause confusion with the payer.  Perhaps stick with adding the modifiers to the die roll rather than moving the target numbers?  (this allows to come up with an overall +/-, like for a Recon unit that is +1 at task resolution but also in cover, suppressed and unaware….)

"I saw this in a cartoon once, but I'm pretty sure I can do it..."