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Specifically: Using a negative(bad) quality expressed as a positive modifier (positive because it adds dice -and therefore chance of failure- to a roll). It works, but grates on my sensibilities (I’d probably be fine if I weren’t sober…).
Interesting.
With my rules if you aim fire, you get +1 to hit.
That means you add 1 to result of the roll.
However, I never play it like that as that requires doing some sums. (looking at each die and adding 1 to it)
Instead I reduce the difficulty by 1 and then see which dice meet the target to hit number.
I think most people I know do it like that.
Seems odd really…