Home Forums General Game Design Consistent and/or Intuitive modifiers – How important? Reply To: Consistent and/or Intuitive modifiers – How important?


In my skirmish rules I have an optional rule which says that player characters (and a few other characters), if wounded, can be healed after the game.

To succeed they must roll a die under their “health”. They have a bonus if the healing is done in good condition/ by a healer or medic, etc.

In the first version of this rule, this bonus was “–1 to the die result”.

It looked strange, and after a long and tiring game it was a bit difficult to explain quickly to players.

So I rewrote it and now the bonus is “+1 to the health of the character, just for the time of this die roll”.

It’s exactly the same maths but it’s easier to understand.