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Hello Guy and Steve
The rules would take 30 minutes if you did not know them well. I still refer to a few of the reaction tables and a lot of games are 15 minutes. The longest would be 30 minutes. Most are over in 20. It is about 3-4 turns in total. As a unit can react and then do an action (governed by the reaction tables) so it is not IGOYGO alternate turns and units tend to see a lot more action than 3-4 simple turns.
Cannae was 15 minutes, and likely due to the outlier dice rolls. It would have taken maybe another turn and maybe up to 10 more minutes without them (Heavy infantry Vs Heavy infantry tends to be a little slower than other combats). It was solo. I tend not to use the programmed opponent for historical battles and only for random point based battles. I have thought about using the programmed opponent for historical battles but still enjoy simply playing both sides to the best of my ability.
I really like 15 minute games. There are only 10-12 units and the narrative is intense for those 15 minutes – every die roll drives the narrative immensely and makes a difference.
If you do get around to reading or even playing and you have any questions on the rules feel free to ask. They are a fairly dry read and some make not make sense in parts. Well, they make sense to me 🙂 but maybe not to anyone else!