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#129195
Thomaston
Participant

<p style=”font-size: 16px !important; line-height: 20px !important;”>Maybe I missed it somewhere, but what rules are you using for the ground battle?</p>
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The main combat is a simple opposed roll, each tank contributing a D6, highest win and cause a casualty. Cover (forest hex) ignore first hit. Multiple high dice causes multiple casualties.

Tanks move 2 hex in open terrain and move 1 hex if moving from a forest terrain.

Initiative is rolling a pool of dice equal to number of platoon and assign dice higher than number of tanks in platoon. A platoon of 2 need 3+ to activate. Patoons can be activated to move multiple times but can only attack once. Once it attacks it’s actiation ends.

Tired is enough.
I like tiny miniatures