Home Forums General Game Design Problems with using historical movement rates? Reply To: Problems with using historical movement rates?

#13061
grizzlymc
Participant

John

 

I think you make a good point.  Perhaps the empty battlefield plays a big part.  Advancing a battallion in line is much harder when no one can see an entire company than when the entire Bn is laid out for everyone to see and every soldier just has to step forward to the beat of a drum.

I think with time we go from duelling Kriegspiel blocks to a sort of push of rubber bands.