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New Question: Anti-armour weapons vs. buildings.  What rules to use?

I am thinking along the lines that anti-armour weapons can be used against a building to punch holes in the sides, and affect those in the room next to the targeted wall.

Carl Gustavs are very handy for this type of work especially.

What rules to use for this?


maybe the Firing at buildings rules on p19 (i.e. a 3+ strikes effectively, causing a hole big enough for a soldier to go through) , plus the normal damage for targets inside a room as per the RPG rules on the same page.  Buildings wont collapse when fired at this way.


Thoughts? other suggestions?