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I have tried a few grid based approaches to OHW and yes, it certainly speeds it up. The standard game suffers from the usual curse of ruler based games, players dithering and worrying about millimetric distances and the vagaries of geometry. It seems to be worse with only half a dozen elements to manoeuvre. OTOH, some of the scenarios work better using rulers rather than grids.
It is such a great gaming system, my hat goes off to Mr Thomas.
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke