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Great game! One of the things i like about Battelgroup is that it is usually a low bodycount game and more realistic, as opposed to other WW2 games where the enemy has to be annihilated in order to win.

The idea of unit suppression being more common than killing figures, any yet being a viable way to win battles is a mechanic that I have become really fond of. It is similar in A Sergeant’s War, and is something I will look towards for future rule sets. I haven’t picked up any of my Sci Fi rules in a while, apart from Starport Scum, because they revolve around hit points of units, as opposed to suppression or anything.