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Just Jack

Hey John!  There are two major mechanisms:

1) Visually, when a sentry gains line of sight to your men you have to take a test to see if your men remain hidden, with modifiers for distance, darkness, cover, etc…

2) Audibly, when you do things (like shoot, sprint, climb walls, enter into melee, etc…) it makes noise, and the sentries and enemy commander roll on a table to see if they become alerted.

It really gives a tense game, we’ve had a lot of fun with these so far.  We played the second game last weekend, will post next week, probably playing again this weekend.

I was hoping you’d come back to the ‘Chunky Bandit’ thread, I was curious about your thoughts on reserves.